OBJECTIVES
- Speak to Gron Fiergriffe in the Sanctuary of the disastrous legend to obtain the collection
Kill a dead leader - alive and to find a relic sacred charr
REWARD NORMAL MODE
- 7.500 points of experience(experiment)
1.500 po
1.500 points of reputation of the Avant-garde
10 points in the picture(board) of boss's titles(securities) of the North
REWARD HARD MODE
- 2.250 points of reputation of the Avant-garde
20 points in the picture(board) of boss's titles(securities) of the North
PLAN OF the DONJON "CATHEDRAL OF FLAMMES"
LEVEL 1
Objectives
Kill all the group of the boss The Guard
Bonus / Helps
- 3 collectors among whom 2 supplying a headband(banner) from the entrance(entry) of the donjon
You will find, from the entrance(entry) of the donjon, 3 collectors (among whom 2 exchanging of the headbands(banners)) accessible without any fight.
Welcome in the universe of Charrs. You will find the card(map) of the zone, hidden in a group of Charrs who seem allied, but as soon as you approach, the sneaky change in enemies. To free the door situated in the North, you will completely have to kill the group of the Boss " The Guard ".
LEVEL 2
Objectives
Kill all the group of the boss The Boss
Bonus / Helps
- Be careful on the traps with poison and with the traps of fire(light)
This level works in the same way as the precedent. The card(map) of the zone is to be fetched in a group of Charrs who appear to be allies but who are transformed into enemies from your approach. Distrust along your road in the traps with poison and with the traps of fire(light) spread in the level.
By arriving at the Boss " The Boss ", kill all the group so that the gate(portal) can open.
LEVEL 3
Objectives
Kill Murakai
Bonus / Helps
- Be careful on the diverse traps spread in the level
This last level is different from the precedents, except the traps of flame and from lances-arrows poisoned to avoid as much as possible (especially in the last but one room, which is stuffed with it). The key of the donjon is recoverable having killed an unstable creature, even before having discovered the card(map) of the zone.
We meet first of all the only boss Murakai, but the more we approach him and the more monsters appear.
In the last room are numerous servants, but you can attract(entice) them in the traps fired to make a barbecue!
Attention on Murakai. When his(her,its) bar(helm) of skill(competence) is complete, she(it) imposes Weakness, Infirmity, Poison, Bleeding and Disease on all the mêmbres of the group. Without counting heavy damages. Fortunately feel reassured, she cannot regenerate her life.
She(It) also calls upon servants by trio and absorbs 60PV in every member(limb) of the group in her(its) zone and transforms them into 20 points of power.