OBJECTIVES
- Speak to Shandra, crew member in the Bay(Berry) of Arbor to obtain the collection
Free(Release) and avenge the spirits of the other crew members
REWARD NORMAL MODE
- 7.500 points of experience(experiment)
1.500 po
3.000 points of reputation Asura
REWARD HARD MODE
- 4.450 points of reputation Asura
PLAN OF THE DONJON "FRAGMENTS OF ORR "
LEVEL 1
Objectives
This donjon is in the explorable zone " Bay(Berry) of Arbor " more exactly in the South of the Falls of Vlox. The PNJ " Shandra " which gives you the collection is on your road, it is about a ghost. The collection names " The lost souls ".
Bonus / Helps
- Fragments of Orr is doubtless one of the most difficult donjons of the game(set,play), he(it) is infested with deaths alive and of diverse traps. With a good team your progress up to the boss should not be too much complicated. I advise you to have a élémentaliste water with maelstrom to face the groups of witches. For the damages, foresee(plan) élémentalistes fire(light) or still monks punishment.
Foresee(Plan) stones of courage for the boss of the end. There are 3 levels in this donjon.Description of the Donjon
The place is completely populated with deaths alive and of weapons enchanted throughout the road, the groups are enough many thus advance(move) carefully while avoiding the poisoned traps.Vous will have to kill a bandit cursed to get back the key of the donjon which will allow you to cross(spend) the first level. It is the boss élémentaliste who uses the magic of the air(sight), he(it) is accompanied with dragons which are not very hard to beat .Along the way, you will find a gate(portal) asura which will lead(drive) you directly to the camp of Gadd. Do not borrow(take) him(it) at the risk of having to everything begin again. If you already have the collection and what you wish to begin from there, it will be necessary to you to go to the entrance(entry) to find Shandra. Without her, you cannot cross(exceed) a certain door.
LEVEL 2
-
Description of the Donjon
This card(map) is smaller but the progress is there slower because it will be necessary to you to light(to switch on) centers to be able to continue to progress. By entering this level, begin directly to kill the group in your left. When the cursed bandit will have died, a safe(chest) will appear. He(it) contains the torch which you will have to light(switch on) to fire centers.
There is only a single available torch in the level, thus somebody will have to transport her(it) of center in center. You will arrive in a circular room where it will be necessary to fire 5 or 6 centers so that the door which blocks(surrounds) the passage opens. However do not scatter because as soon as the last center of the room will be lit(switched on) a group of enemy will appear. He(It) will consist of deaths alive and of weapons enchanted. On your card(map), you will see a blue key which as usual indicates the place of the key of the donjon. In this room, you will find various group of enemy but none of them will leave with you the invaluable key.
He ( It) will consist of deaths alive and of weapons enchanted. We to your card ( map ), you will see have blue key which have usual indicates the place(square) of the key of the donjon. In this room, you will find various group of enemy drank none of them leave with you the invaluable key will.
LEVEL 3
-
Description of the Donjon
This level is the last one and the road is long, the card(map) looks like girl but the groups of enemies are many there and there are quite a lot of centers to be lit(to be switched on) throughout the road. To empty the card(map) will already take you a lot of time(weather), to arrive in the end(final) at a boss who will be also long to kill. Having overcome an important number of enemies and having crossed(going through) a long road, you will arrive at a corridor with traps on the ground which spread(diffuse) some poison.Cross carefully until the traps are inactive and you will meet a last group of enemies before arriving with Fendi Nin. This boss is very long and particularly embettant to be killed. If you have to enter his(her,its) cave, avoid the geysers of flame which fire you. Try rather to attract(entice) him(it) towards the bridge(deck) and in the jets of flames, it will already weaken him(it) a little. For this boss, there is no technique miracle, you will have to liquidate him(it) under the first shape as well as the archers who accompany him(it). Once his(its) lost life, he(it) will be transformed into soul accompanied with sailors who make damages of zones if you stay near them. It is necessary to make fast because Fendi Nin stays under its shape of soul little time(weather) thus it will be necessary to you to concentrate only on its shape by leaving the other quiet enemies. Take away you especially sailors if you want to stay alive longer. PAlso re-see a heal of group with companion(journeyman) of the quack and the cure of group for example. He(it) will resume(take back) then his(its) shape of origin and the archers skeletons will be again with him whom you have them to kill or not. Begin again the operation by trying to make breaks so by moving back you can. Stones of courage will be there to help you. Once overcome, his(her,its) invaluable safe(chest) will appear to reward you. This safe(chest) will free(release) an object a person, it can be rare materials (diamond, onyx's gemstone), unique(only) objects gold ) or another green item.