OBJECTIVES
- This donjon is on the West of Missed Sum, you will find the carrier PNJ of the collection in the city of Missed Sum. It is an asura which answers in the name of Blimm who will ask you to find his(her) stick " The small workshop(studio) of the horrors ".
Do not get(touch) the scriptural stone the entrance(entry) otherwise you will find you in the main collection and not in the donjon, satisfy you to cross(exceed) the gate(portal). You will thus arrive inside the lab of Oola, think of taking the rewards by sending to you to the lamps of Droknar.
The lab of Oola extends over 3 levels.
REWARD NORMAL MODE
- 7.500 points of experience(experiment)
1.500 po
500 points of reputation Asura
REWARD HARD MODE
- 750 points of reputation Asura
PLAN OF THE DONJON "LAB OF OOLA "
LEVEL 1
Description of the Donjon
You can see appearing on the card(map) a blue key as well as the location(localization) of 3 bosses. When you will have overcome the last one of them, he(it) will leave with you the key of the donjon. Along the way you will meet diverse enemies as failing and unstable golems, beetles as well as spiders. The bosses represented on the card(map) by a head of death(dead man) are guards of the flame. They are of big person(main part) golems of red color often near a door.
Will notice that these enemies carry(wear) well their name because besides freeing(releasing) the passage once destroys(annuls), the traps of fire(light) of the zone are then moved, what easy largely your progress in the level .Once in ownership of the key of the donjon, served you it to cross(exceed) the door which leads to the following level.
LEVEL 2
Description of the Donjon
You here is at the second level of the lab. You will meet the same opponents with an addition of shelks there. There is a place which can raise problem, it is the boss who leaves the key of the donjon. Finally it is not a problem if we take ourselves there well.
Near the blue key, try to avoid already the jets of flame. You will arrive in front of a golem big person(main part) whom you will have to kill by means of a mass of fluctuation which it will be necessary to load(charge) on the other side of the circle. It is useless that all the group goes to the source of energy to load(charge) the device. One of the members of your team will go to load(charge) him(it) by taking care of avoiding flames while the rest of the team will occupy the golem. Once the defeated golem, get back the key of the donjon on its skin and steer you towards the door to reach the following level and finally arrive at the last level of this donjon.
LEVEL 3
Description of the Donjon
Here is the last level of the donjon. You will have to kill still some golems before arriving on a platform oû you will find golems three: two guards of the flame and another golem. attack(affect) the guards of the flame in the séparement first one. Try to move closer them at most to staircases in pullant because the traps of fire(light) risk to hurt you enough.
Il ne vous restera ensuite plus qu'à éliminer le golem restant pour mettre fin à ce donjon. Un coffre apparaître ensuite.