
Energy Storage (Energy Storage)-Primary class only-: to put points in this attribute increases the maximum of energy. Every point increases 3 your maximum of energy .
Air Magic (Air Magic): This attribute increases the efficiency of the skills based on the Air(Sight), which allow to drill armors, to provoke l? Blindness and to knock out the enemies.
Water Magic (Water Magic): This attribute increases the efficiency of the skills based on the Water, which slow down the opposite movements .
Earth Magic (Earth Magic): This attribute increases the efficiency of the skills based on the Earth, the grace(favour) in which Elémentaliste can protect his(her) allies or attack(affect) his(her) opponents, which is their level of armor.
Fire Magic (Fire Magic): This attribute increases the efficiency of the skills based on the Fire(Light), which impose damages of fire(light) and can get(touch) wide zones.
Friendly Title Kurzick/Luxon The power of the skills Kurzick / Luxon is proportional in your row(rank) of the titles(securities) Kurzick / Luxon. You have to be at least row(rank) 1 in a title Kurzick / Luxon to learn skills Kurzick / Luxon.
Title of Lancier of Sun The power of the skills of Lancier du Soleil is proportional in your Lancier du Soleil's row(rank). You have to be row(rank) 1 minimum in this title to learn skills.
Aura of Restoration - Aura of Restoration (Noyau)
- Description: for the next 60 seconds, you are looked after by 152/350 % of the cost of energy every time you throw(launch) a fate(spell).
- Cost: 10 points of energy.
- Activation: 0.25 seconds.
Recharging: 5 seconds. - Bound(Connected) characteristic: energy conservation. Increase the care.
- Type of skill(competence): fate(spell) of delight.
- Where: Ascalon [ GWP] [ city].
Energy Blast - Energy Blast(Eye of The North)
- Description: the enemy target undergoes 1 in 2 points of damage for every point of energy which you have (maximum 130).
Cost: 10 points of energy. - Activation: 2 seconds.
Recharging: 20 seconds. - Bound(Connected) characteristic: energy conservation..
- Type of skill(competence): fate(spell).
- Where: Gunnar's camp [GWEN] [city].
Glyph of Lesser Energy - Glyph of Lesser Energy(Noyau)
- Description: during 15 seconds, your next 2 fates(spells) cost 10 to 17/18 points of energy less.
Cost: 5 points of energy. - Activation: 1 seconds.
Recharging: 30 seconds. - Bound(Connected) characteristic: energy conservation..
- Type of skill(competence): Glyphe.
Glyph of Restoration - Glyph of Restoration (Nightfall)
- Description: during 15 seconds, your next fate(spell) cures you of 30 in 78/90 points of life, and you are looked after from 150 % to 270/300 % of the cost in energy of this fate(spell).
- Cost: 5 points of energy.
- Activation: 1 seconds.
Recharging: 8 seconds. - Bound(Connected) characteristic: energy conservation. The earnings(gain) of health and the %.
- Type of skill(competence): Glyphe.
Air Attunement - Air Attunement(Noyau)
- Description: for the next 36 in 55/60 seconds, you gain(win) 1 point of energy more 30 % of the cost of the thrown(launched) fate(spell) every time you use the Magic of the air(sight).
Cost: 10 points of energy. - Activation: 2 seconds.
Recharging: 45 seconds. - Bound(Connected) characteristic: magic of the Air(Sight). Increase the duration.
- Type of skill(competence): fate(spell) of delight.
- Where: oasis of Amnoun [ GWP] [ city].

- Description: the enemy target undergoes 5 in 41/50 points of damages of lightning. If this enemy suffers from an evil spell of the magic of the water, an enemy near your target undergoes 5 in 41/50 points of damages of the lightning. This skill(competence) in 25 % of penetration of armor.
Cost: 5 points of energy. - Activation: 1 seconds.
Recharging: 6 seconds. - Bound(Connected) characteristic: magic of the Air(Sight). The damages.
- Type of skill(competence): fate(spell).

- Description: the thrower collects a squall of wind which knocks down the enemy during 3 seconds. This fate(spell) causes the exhaustion (50 % of risk of failing with Magic of the air(sight) in 4 or less).
Cost: 10 points of energy. - Activation: 1 seconds.
Recharging: 5 seconds. - Bound(Connected) characteristic: magic of the Air(Sight)..
- Type of skill(competence): fate(spell).

- Description: the got(touched) enemy target and all the neighboring enemies are struck by 10 in 34/50 electric damages. The enemies suffering from a magic spell of the water are struck for additional damages of lightning of 10 in 34/40. This fate(spell) has a penetration of 25 % armor.
Cost: 5 points of energy. - Activation: 0.75 seconds.
Recharging: 10 seconds. - Bound(Connected) characteristic: magic of the Air(Sight). Increase the damages.
- Type of skill(competence): fate(spell).

- Description: the enemy target and 2 other enemies close to your target are struck by 10 in 70/85 damages of lightning. This fate(spell) has a penetration of 25 % armor and causes the exhaustion.
Cost: 10 points of energy. - Activation: 3 seconds.
Recharging: 10 seconds. - Bound(Connected) characteristic: magic of the Air(Sight). Increase the damages.
- Type of skill(competence): fate(spell).

- Description: for the next 60 seconds, if you use a weapon of lightning, all your attacks make 7 for 19/22 points of supplementary damages of lightning.
Cost: 10 points of energy. - Activation: 1 seconds.
Recharging: 30 seconds. - Bound(Connected) characteristic: magic of the Air(Sight). Increase the bonus of damage.
- Type of skill(competence): fate(spell) of delight.
Shock - Shock(Prophécie)
- Description: get(touch) an enemy who is for a moment knocked out and takes 10 in 50/60 damages of lightning. This fate(spell) has a penetration of 25 % armor and causes the exhaustion.
Cost: 5 points of energy. - Activation: 0.75 seconds.
Recharging: 10 seconds. - Bound(Connected) characteristic: magic of the Air(Sight). Increase the damages.
- Type of skill(competence): fate(spell).

- Description: the enemy target is struck by 5 in 41/50 damages of lightning and suffers from hanging Weakness 5 in 17/20 seconds. This fate(spell) has a penetration of 25 % armor.
Cost: 10 points of energy. - Activation: 1 seconds.
Recharging: 8 seconds. - Bound(Connected) characteristic: magic of the Air(Sight). Increase the damages and affects the % to miss..
- Type of skill(competence): fate(spell).

- Description: the thrower produces a brilliant flash which blinds(fills) the hanging target 3 in 9/10 seconds.
Cost: 15 points of energy. - Activation: 0.75 seconds.
Recharging: 4 seconds. - Bound(Connected) characteristic: magic of the Air(Sight). Unknown effect.
- Type of skill(competence): fate(spell).

- Description: throw(launch) a Flash of lighting which imposes 5 on 41/50 points of damages of the lightning if it gets(touches) its target. If the Flash of lighting gets(touches) an enemy in movement, this one receives 5 in 30/35 points of damages of the lightning in more. This fate(spell) has a penetration of 25 % armor.
Cost: 5 points of energy. - Activation: 1 seconds.
Recharging: 8 seconds. - Bound(Connected) characteristic: magic of the Air(Sight). The damages.
- Type of skill(competence): fate(spell).

- Description: this fate(spell) imposes 5 on 41/50 damages of lightning in the target. This fate(spell) has a penetration of 25 % armor.
Cost: 5 points of energy. - Activation: 1 seconds.
Recharging: 5 seconds. - Bound(Connected) characteristic: magic of the Air(Sight). Increase the damages.
- Type of skill(competence): fate(spell).

- Description: you send an Arrow of shock which quickly flies in the direction of the enemy target, and which imposes 5 on 37/45 points of damages of the lightning. The arrow of shock has a penetration of 25 % armor.
Cost: 5 points of energy. - Activation: 1 seconds.
Recharging: 1 seconds. - Bound(Connected) characteristic: magic of the Air(Sight). The damages.
- Type of skill(competence): fate(spell).

- Description: it is an attack at distance which imposes 10 on 82/100 damages of lightning in the target if it gets(touches). This fate(spell) has a penetration of 25 % armor.
Cost: 15 points of energy. - Activation: 2 seconds.
Recharging: 5 seconds. - Bound(Connected) characteristic: magic of the Air(Sight). Increase the damages.
- Type of skill(competence): fate(spell).

- Description: during 15 seconds, 1 in next 3 thrown(launched) fates(spells) reload faster 25 % and the propelled missiles move faster 200 %.
Cost: 5 points of energy. - Activation: 1 seconds.
Recharging: 10 seconds. - Bound(Connected) characteristic: magic of the Air(Sight). The number of fates(spells).
- Type of skill(competence): Glyphe.
- Where: Gunnar's camp [GWEN] [city].
Storm Djinn's Haste - Storm Djinn's Haste(Nightfall)
- Description: during 10 in 22/25 seconds, you move faster 33 %. During every second of movement, you lose 1 point of energy.
- Cost: 5 points of energy.
- Activation: 0.25 seconds.
Recharging: 10 seconds. - Bound(Connected) characteristic: magic of the Air(Sight). The duration.
- Type of skill(competence): fate(spell) of delight.

- Description: throw(launch) a spear of lightning which strikes 15 in 43/50 damages of lightning if it gets(touches). If Spear of lightning strikes an enemy who attacks(affects), this enemy is interrupted. This fate(spell) has a penetration of 25 % armor
Cost: 5 points of energy. - Activation: 1 seconds.
Recharging: 2 seconds. - Bound(Connected) characteristic: magic of the Air(Sight). Increase the damages.
- Type of skill(competence): fate(spell).

- Description: the enemy undergoes 10à 82/100 points of damages of lightning. This fate(spell) offers 25 % of penetration of armor.
Cost: 25 points of energy. - Activation: 2 seconds.
Recharging: 15 seconds. - Bound(Connected) characteristic: magic of the Air(Sight). The damages.
- Type of skill(competence): fate(spell).

- Description: all the neighboring enemies see imposing 15 on 51/60 points of damage of cold. The enemies struck by Tornado are knocked down.
Cost: 10 points of energy. - Activation: 0.75 seconds.
Recharging: 8 seconds. - Bound(Connected) characteristic: magic of the Air(Sight). Increase the damages.
- Type of skill(competence): fate(spell).
Shell Shock - Shell Shock(Eye of The North)
- Description: the enemy target undergoes 10 in 34/40 points of damages of lightning, and has an Armor broken during 5 on 17/20 seconds.
Cost: 5 points of energy. - Activation: 1 seconds.
Recharging: 10 seconds. - Bound(Connected) characteristic: magic of the Air(Sight). The damages and the period(delay) of cracked Armor.
- Type of skill(competence): fate(spell).
- Where: Gunnar's camp [GWEN] [city].
Teinai's Wind - Teinai's Wind(Factions)
- Description: all the neighboring enemies undergo 15 in 51/60 points of damages of the cold. The enemy aggressors struck by the Wind of Teinai are knocked out.
Cost: 10 points of energy. - Activation: 0.75 seconds.
Recharging: 8 seconds. - Bound(Connected) characteristic: magic of the Air(Sight). The damages.
- Type of skill(competence): fate(spell).
Chilling Winds - Chilling Winds(Nightfall)
- Description: the aimed enemy receives 5 in 41/50 points of damages of the cold. During 5 in 17/20 seconds, the next evil spell of water aiming at this enemy lasts 25 % in 65/75 % longer.
Cost: 5 points of energy. - Activation: 1 seconds.
Recharging: 15 seconds. - Bound(Connected) characteristic: magic of the Air(Sight). The damages and the duration.
- Type of skill(competence): fate(spell) of evil spell.
Windborne Speed - Windborne Speed(Prophécie)
- Description: for the next 5 in 10/11 seconds, the allied target moves 33 % faster than the normal.
Cost: 10 points of energy. - Activation: 1 seconds.
Recharging: 5 seconds. - Bound(Connected) characteristic: magic of the Air(Sight). Increase the duration.
- Type of skill(competence): fate(spell) of delight.
- Where: Forge de Droknar [ GWP] [ city].
Water Attunement - Water Attunement(Noyau)
- Description: for the next 36 in 55/60 seconds, you gain(win) 1 point of energy more 30 % of the cost of the thrown(launched) fate(spell) every time you use the Magic of the Water.
Cost: 10 points of energy. - Activation: 2 seconds.
Recharging: 45 seconds. - Bound(Connected) characteristic: magic of the Water. Increase the duration.
- Type of skill(competence): fate(spell) of delight.
- Where: refuge of Ventari [ GWP] [ city], Falls of Quarrel [ GWP] [ city].

- Description: for the next 8 in 18/20 seconds, you gain(win) 10 at 34/40 in armor and you move faster 33 %.
Cost: 10 points of energy. - Activation: 1 seconds.
Recharging: 30 seconds. - Bound(Connected) characteristic: magic of the Water. Increase the duration.
- Type of skill(competence): fate(spell) of delight.
- Where: captain Wind-grey (Camp of Ascalon [GWP] [city]).

- Description: for the next 10 in 29/34 seconds, you gain(win) 40 in armor against the physical attacks. Armor of hoarfrost comes to an end if you use the Magic of the Fire(Light).
Cost: 5 points of energy. - Activation: 1 seconds.
Recharging: 45 seconds. - Bound(Connected) characteristic: magic of the Water. Increase the duration.
- Type of skill(competence): fate(spell) of delight.
- Where: Beetletun [ GWP] [ city].

- Description: during 5 in 17/20 seconds, you benefit from 10 in 34/40 of bonus of armor against the physical damages and you cannot be fired.
- Cost: 5 points of energy.
- Activation: 2 seconds.
Recharging: 20 seconds. - Bound(Connected) characteristic: magic of the Water. The duration and the bonus of armor.
- Type of skill(competence): fate(spell) of delight.

- Description: during 8 in 18/20 seconds you are 50 % of luck(chance) to block(surround) missiles.
- Cost: 10 points of energy.
- Activation: 1 seconds.
Recharging: 45 seconds. - Bound(Connected) characteristic: magic of the Water. Increase the duration.
- Type of skill(competence): fate(spell) of delight.
- Where: Forge de Droknar [ GWP] [ city].
Steam - Steam(Nightfall)
- Description: if the targeted enemy is on fire, the Vapor the blind counterpart 5 in 9/10 seconds and imposes 20 on 65/80 points of damages of the cold. Otherwise, he(it) undergoes 10 in 50/65 points of damages of the fire(light).
Cost: 5 points of energy. - Activation: 1 seconds.
Recharging: 10 seconds. - Bound(Connected) characteristic: magic of the Water. The duration and the damages.
- Type of skill(competence): fate(spell).

- Description: call upon a Deep Frost(Gel) in the place of the targeted enemy. All the enemies in this zone are struck by 10 in 70/85 damages of cold. For the next 10 seconds, all the enemies move 66 % more slowly than the normal.
Cost: 25 points of energy. - Activation: 3 seconds.
Recharging: 15 seconds. - Bound(Connected) characteristic: magic of the Water. Increase the damages.
- Type of skill(competence): fate(spell) of evil spell.
- Where: Forge de Droknar [ GWP] [ city].

- Description: for the next 60 seconds, if you use a weapon of cold, your attacks impose 7 on 19/22 supplementary damages of cold.
Cost: 10 points of energy. - Activation: 1 seconds.
Recharging: 30 seconds. - Bound(Connected) characteristic: magic of the Water. Increase the bonus of damage.
- Type of skill(competence): fate(spell) of delight.

- Description: during 2 in 5/6 seconds, you and the got(touched) enemy target you move less fast 90 %.
Cost: 5 points of energy. - Activation: 0.75 seconds.
Recharging: 12 seconds. - Bound(Connected) characteristic: magic of the Water. The duration of slowing down.
- Type of skill(competence): fate(spell) of evil spell.
- Where: Gunnar's camp [GWEN] [city].

- Description: the enemies neighboring to you are struck by 20 in 92/110 damages of cold and are slow 66 % more slowly for 3 in 7/8 seconds.
Cost: 15 points of energy. - Activation: 0.75 seconds.
Recharging: 30 seconds. - Bound(Connected) characteristic: magic of the Water. Increase the damages and the duration.
- Type of skill(competence): fate(spell) of evil spell.
- Where: descent of the Yak [ GWP] [ city].

- Description: the enemy target undergoes 5 in 41/50 points of damages of cold. If she(it) is affected by a malefice of water, you gain(win) 5 at 8/9 points of energy.
Cost: 5 points of energy. - Activation: 1 seconds.
Recharging: 8 seconds. - Bound(Connected) characteristic: magic of the Water. The damages and the earnings(gain) of energy.
- Type of skill(competence): fate(spell).
- Where: Gunnar's camp [GWEN] [city].

- Description: the enemy target undergoes 15 in 111/135 points of damages of the cold. This skill(competence) imposes only half of the damages if this enemy is under the effects of a delight.
Cost: 15 points of energy. - Activation: 2 seconds.
Recharging: 7 seconds. - Bound(Connected) characteristic: magic of the Water. The damages.
- Type of skill(competence): fate(spell).

- Description: lance of ice(mirror,ice cream) flies up to the enemy target, striking her(it) of 10 in 58/70 damages of cold if it gets(touches). Lance of ice(mirror,ice cream) has half of the reach of the normal fates(spells).
Cost: 5 points of energy. - Activation: 1 seconds.
Recharging: 0 seconds. - Bound(Connected) characteristic: magic of the Water. Increase the damages.
- Type of skill(competence): fate(spell).

- Description: call upon a Maelstrom in the place of the enemy target. During the next 10 seconds, the enemies in this zone are struck by 10 in 22/25 damages of cold every second. Maelstrom interrupts the launches of fates(spells) when it gets(touches). This fate(spell) causes the exhaustion.
Cost: 25 points of energy. - Activation: 2 seconds.
Recharging: 30 seconds. - Bound(Connected) characteristic: magic of the Water. Increase the damages.
- Type of skill(competence): fate(spell).
Icy Prism - Icy Prism(Nightfall)
- Description: the enemy target undergoes 10 in 54/65 points of damages of the cold. If this target uses a Seal, this one is interrupted and all his(her,its) Seals are unusable during 3 on 8/9 seconds.
Cost: 10 points of energy. - Activation: 1 seconds.
Recharging: 15 seconds. - Bound(Connected) characteristic: magic of the Water. The damages and the duration of inutilisation of the Seals.
- Type of skill(competence): fate(spell).
Ice Prison - Ice Prison(Prophécie)
- Description: the legs of the enemy target are take snuff in the ice(mirror,ice cream), slowing down sharply its hanging 66 % movement 8 in 18/20 seconds. This effect is cancelled if the enemy takes damages of fire(light).
- Cost: 10 points of energy.
- Activation: 2 seconds.
Recharging: 30 seconds. - Bound(Connected) characteristic: magic of the Water. Unknown effect.
- Type of skill(competence): fate(spell) of evil spell.
- Where: arc of the Lion [ GWP] [ city].
Teinai's Prison - Teinai's Prison(Factions)
- Description: during 8 in 18/20 seconds, the legs of the enemy are taken in the ice(mirror,ice cream) and his(her,its) movements are slow of 66 %. The effect is dissipated when the target undergoes damages of the fire(light).
- Cost: 10 points of energy.
- Activation: 2 seconds.
Recharging: 30 seconds. - Bound(Connected) characteristic: magic of the Water. The duration..
- Type of skill(competence): fate(spell) of evil spell.
Freezing Gust - Freezing Gust(Nightfall)
- Description: if the aimed enemy is under the effects of an evil spell of the magic of the water, he(it) receives 20 in 68/80 points of damages of the cold. Otherwise, this enemy moves hanging less fast 66 % 1 in 5/6 assists.
- Cost: 10 points of energy.
- Activation: 1 seconds.
Recharging: 5 seconds. - Bound(Connected) characteristic: magic of the Water. The damages and the duration.
- Type of skill(competence): fate(spell) of evil spell.
Rust - Rust(Noyau)
- Description: for the next 6 in 35/42 seconds, the enemy target puts 3 times longer to activate these "Seals"
Cost: 5 points of energy. - Activation: 2 seconds.
Recharging: 15 seconds. - Bound(Connected) characteristic: magic of the Water. Increase the duration.
- Type of skill(competence): fate(spell) of delight.
- Where: port(bearing) Briska [ GWP] [ city].
Shard Storm - Shard Storm(Prophécie)
- Description: imposing Missile 10 in 54/65 damages in the target and slows down its 66 % movements for 2 in 5/6 seconds
Cost: 10 points of energy. - Activation: 1 seconds.
Recharging: 10 seconds. - Bound(Connected) characteristic: magic of the Water. Increase the damages and the duration of the slowing down.
- Type of skill(competence): fate(spell) of evil spell.
- Where: descent of the Yak [ GWP] [ city].
Slippery Ground - Slippery Ground(Eye of The North)
- Description: if the enemy target suffers from Blindness, she(it) is knocked out.
Cost: 5 points of energy. - Activation: 1 seconds.
Recharging: 20 seconds. - Bound(Connected) characteristic: magic of the Water..
- Type of skill(competence): fate(spell).
- Where: Gunnar's camp [GWEN] [city].
Ice Spikes - Ice Spikes(Noyau)
- Description: the target enemy and enemy close relations suffer 20 in 68/80 damages of cold and are slow 66 % more slowly for 2 in 5/6 seconds.
- Cost: 15 points of energy.
- Activation: 2 seconds.
Recharging: 15 seconds. - Bound(Connected) characteristic: magic of the Water. Increase the duration and the damages.
- Type of skill(competence): fate(spell) of evil spell.
- Where: descent of the Yak [ GWP] [ city].
Blurred Vision - Blurred Vision(Noyau)
- Description: for the next 4 in 9/10 seconds, the enemy target and the neighboring enemies, are affected by disturbed Vision. As long as they are affected these enemies are 50 % of chances to miss their attacks.
Cost: 10 points of energy. - Activation: 1 seconds.
Recharging: 12 seconds. - Bound(Connected) characteristic: magic of the Water. Increase the duration.
- Type of skill(competence): fate(spell) of evil spell.
- Where: cave of the Fang(Hook) of Ice(Mirror,Ice cream) [ GWP] [ city].
Earth Attunement - Earth Attunement(Noyau)
- Description: for the next 36 in 55/60 seconds you gain(win) 1 point of energy more 30 % of the coûtdu goes out thrown(launched) every time you use the Magic of the Earth.
- Cost: 10 points of energy.
- Activation: 2 seconds.
Recharging: 45 seconds. - Bound(Connected) characteristic: magic of the Earth. Increase the duration.
- Type of skill(competence): fate(spell) of delight.
- Where: descent of the Yak [ GWP] [ city].

- Description: the enemy target undergoes 15 in 63/75 points of damage. On the other hand, if she(it) is under the effects of a Delight, she(it) undergoes 30 in 102/120 points of damage.
Cost: 10 points of energy. - Activation: 2 seconds.
Recharging: 10 seconds. - Bound(Connected) characteristic: magic of the Earth. The damages.
- Type of skill(competence): fate(spell).
- Where: Gunnar's camp [GWEN] [city].

- Description: for the next 8 seconds, you gain(win) 20 at 68/80 in armor against the physical attacks. Every time you throw(launch) a fate(spell), kinetic Armor is replaced for 8 seconds.
Cost: 15 points of energy. - Activation: 3 seconds.
Recharging: 60 seconds. - Bound(Connected) characteristic: magic of the Earth. Increase the armor..
- Type of skill(competence): fate(spell) of delight.
- Where: Havre of the fisherman [ GWP] [ city].

- Description: during 5 in 10/11 seconds, you are 25 % in 45/50 % of chances to block(surround) attacks and when you are the target of a hostile fate(spell) or an attack, an enemy near receives 5 in 29/35 of damages of the earth(ground).
- Cost: 10 points of energy.
- Activation: 1 seconds.
Recharging: 30 seconds. - Bound(Connected) characteristic: magic of the Earth. The % of luck(chance) of blocking and the damages received by the enemy.
- Type of skill(competence): fate(spell) of enchantment
Armor of Earth - Armor of Earth(Noyaul)
- Description: during 30 seconds you gain(win) 24 at 53/60 armor, but you move 50 in 21/14 % more slowly.
Cost: 10 points of energy. - Activation: 0.75 seconds.
Recharging: 15 seconds. - Bound(Connected) characteristic: magic of the Earth. Increase the bonus of armor and decreases the slowing down.
- Type of skill(competence): fate(spell) of delight.
- Where: descent of the Yak [ GWP] [ city].

- Description: during 5 in 13/15 seconds, the damages which you receive are reduced 1 to 25/37, and you are immunized against the critical attacks.
Cost: 10 points of energy. - Activation: 2 seconds.
Recharging: 15 seconds. - Bound(Connected) characteristic: magic of the Earth. The duration and the reduction of damage.
- Type of skill(competence): fate(spell) of delight.

- Description: for the next 5 in 17/20 seconds, magnetic Aura is 75 % of luck(chance) to block(surround) the attacks of mêlée(scrum) against you.
- Cost: 5 points of energy.
- Activation: 0.25 seconds.
Recharging: 60 seconds. - Bound(Connected) characteristic: magic of the Earth. Increase the duration.
- Type of skill(competence): fate(spell) of delight.
- Where: descent of the Yak [ GWP] [ city].

- Description: create a ground Turnover on the position of the enemy. During the 5 seconds which follow, the skill(competence) imposes 5 on 28/34 points of damages of the earth(ground) per second. Every enemy moving faster than the normal when he is got(touched) by the ground Turnover will be knocked out.
Cost: 25 points of energy. - Activation: 3 seconds.
Recharging: 30 seconds. - Bound(Connected) characteristic: magic of the Earth. The damages.
- Type of skill(competence): fate(spell).

- Description: during 5 in 25/30 seconds, every time you are struck by an attack, this one imposes damages of the earth(ground).
- Cost: 5 points of energy.
- Activation: 0.25 seconds.
Recharging: 20 seconds. - Bound(Connected) characteristic: magic of the Earth. The duration.
- Type of skill(competence): fate(spell) of delight.

- Description: for the next 5 in 15/17 seconds, the enemy target moves 90 % more slowly. This enemy gains(wins) an immunitée against the damages of any excepted source(spring) the lightning.
Cost: 10 points of energy. - Activation: 2 seconds.
Recharging: 30 seconds. - Bound(Connected) characteristic: magic of the Earth. Increase the damages and the duration.
- Type of skill(competence): fate(spell) of evil spell.
- Where: oasis of Amnoun [ GWP] [ city].

- Description: during 5 in 17/20 seconds, the enemy target moves less fast 90 % while it suffers from Burn.
Cost: 10 points of energy. - Activation: 2 seconds.
Recharging: 15 seconds. - Bound(Connected) characteristic: magic of the Earth. The duration.
- Type of skill(competence): fate(spell) of evil spell.
- Where: Gunnar's camp [GWEN] [city].
Teinai's Crystals - Teinai's Crystals(Factions)
- Description: the enemies who are neighboring to you undergo 10 in 82/100 points of damages, but are freed(released) from any negative condition. This fate(spell) ignores armors and magic resistances.
Cost: 15 points of energy. - Activation: 0.75 seconds.
Recharging: 20 seconds. - Bound(Connected) characteristic: magic of the Earth. The damages.
- Type of skill(competence): fate(spell).

- Description: you send 2 Stony daggers. Every Stony dagger strikes 8 in 24/28 damages of earth(ground) if it gets(touches).
Cost: 5 points of energy. - Activation: 1 seconds.
Recharging: 0 seconds. - Bound(Connected) characteristic: magic of the Earth. Increase the damages.
- Type of skill(competence): fate(spell).

- Description: call upon an Eruption in the place of the enemy target. During the next 5 seconds, the enemies close to this place are struck by 5 in 28/34 damages of earth(ground) every second. When Eruption comes to an end, the enemies in the zone are blinded(filled) during 10 seconds.
Cost: 25 points of energy. - Activation: 2 seconds.
Recharging: 30 seconds. - Bound(Connected) characteristic: magic of the Earth. Increase the damages.
- Type of skill(competence): fate(spell).

- Description: all the neighboring enemies are enchanted by Embrace of the earth(ground). For the next 8 in 18/20 seconds, these enemies move 50 % more slowly but have 24 in armor against the physical attacks.
- Cost: 5 points of energy.
- Activation: 0.75 seconds.
Recharging: 12 seconds. - Bound(Connected) characteristic: magic of the Earth. Increase the duration.
- Type of skill(competence): fate(spell) of evil spell.
- Where: refuge of Ventari [ GWP] [ city], Falls of Quarrel [ GWP] [ city].

- Description: the enemy target undergoes 20 in 48/55 points of damages of the earth(ground). If the Explosion of ashes gets(touches) a knocked out enemy, this one is blinded(filled) during 3 on 13/15 seconds.
Cost: 5 points of energy. - Activation: 1 seconds.
Recharging: 8 seconds. - Bound(Connected) characteristic: magic of the Earth. The damages and the duration of the blindness.
- Type of skill(competence): fate(spell).

- Description: you send a missile which imposes 10 on 82/100 points of damages of the earth(ground) if the attack makes a success(succeeds). If this fate(spell) strikes an enemy in movement, this one suffers from hanging Weakness 5 in 13/15 seconds.
Cost: 10 points of energy. - Activation: 2 seconds.
Recharging: 15 seconds. - Bound(Connected) characteristic: magic of the Earth. The damages and the duration.
- Type of skill(competence): fate(spell).

- Description: impose 22 on 94/112 damages in the target. This fate(spell) ignores the armor, but cause the exhaustion.
Cost: 5 points of energy. - Activation: 2 seconds.
Recharging: 5 seconds. - Bound(Connected) characteristic: magic of the Earth. Increase the damages.
- Type of skill(competence): fate(spell).

- Description: you strike the enemy of a stony squall. Stones impose 20 on 76/90 damages of earth(ground) if they get(touch). If Stoning strikes an enemy suffering from weakness, this enemy is knocked down.
Cost: 15 points of energy. - Activation: 1 seconds.
Recharging: 5 seconds. - Bound(Connected) characteristic: magic of the Earth. Increase the damages.
- Type of skill(competence): fate(spell).

- Description: you call upon a Step of the dragon on the position of the aimed enemy. All the enemies near this position are knocked out and undergo 26 in 85/100 points of damages of the earth(ground). This fate(spell) pulls(entails) the exhaustion.
Cost: 25 points of energy. - Activation: 3 seconds.
Recharging: 15 seconds. - Bound(Connected) characteristic: magic of the Earth. The damages.
- Type of skill(competence): fate(spell).
Glowstone - Glowstone(Nightfall)
- Description: you send a missile which imposes 5 on 41/50 points of damages of the Earth if the attack makes a success(succeeds). If this fate(spell) strikes a weakened enemy, you gain(win) 5 points of energy.
Cost: 5 points of energy. - Activation: 1 seconds.
Recharging: 7 seconds. - Bound(Connected) characteristic: magic of the Earth. The damages.
- Type of skill(competence): fate(spell).
Ward Against Foes - Ward Against Foes(Noyau)
- Description: you create a protection against the enemy in your location(localization). For the next 8 in 18/20 seconds, the enemies in this zone move 50 % more slowly.
Cost: 15 points of energy. - Activation: 1 seconds.
Recharging: 20 seconds. - Bound(Connected) characteristic: magic of the Earth. Increase the duration.
- Type of skill(competence): fate(spell) of protection.
Ward Against Elements - Ward Against Elements (Prophécie)
- Description: for the next 8 in 18/20 seconds, the allies close to the place gain(win) 24 in armor against all the élémentaux damages.
Cost: 15 points of energy. - Activation: 1 seconds.
Recharging: 20 seconds. - Bound(Connected) characteristic: magic of the Earth. Increase the duration.
- Type of skill(competence): fate(spell) of protection.
Ward Against Melee - Ward Against Melee(Noyau)
- Description: you create a Protection of Contact in your place. For the next 8 in 18/20 seconds, the enemies in this zone are 50 % of luck(chance) to miss their attacks of mêlées(scrums).
Cost: 10 points of energy. - Activation: 1 seconds.
Recharging: 20 seconds. - Bound(Connected) characteristic: magic of the Earth. Increase the duration.
- Type of skill(competence): fate(spell) of protection.
Ward of Wearkness - Ward of Weakness(Eye of The North)
- Description: you create a Protection of tiredness in your position. During 5 in 17/20 seconds, the enemies in this zone are reached(affected) by hanging Weakness 5 17/20 seconds every time they undergo elementary damages..
Cost: 10 points of energy. - Activation: 1 seconds.
Recharging: 20 seconds. - Bound(Connected) characteristic: magic of the Earth. The duration of weakness.
- Type of skill(competence): fate(spell) of protection.
- Where: Gunnar's camp [GWEN] [city].
Ward of Stability - Ward of Stability(Factions)
- Description: you create a Protection of stability on this position. During 10 in 22/25 seconds, the allies in the zone cannot be knocked out.
Cost: 10 points of energy. - Activation: 1 seconds.
Recharging: 30 seconds. - Bound(Connected) characteristic: magic of the Earth. The duration of the protection.
- Type of skill(competence): fate(spell) of protection.
Aftershock - Aftershock(Noyau)
- Description: the close enemies undergo 26 in 85/100 damages. The characters on the ground suffer 10 in 56/68 supplementary damages.
Cost: 10 points of energy. - Activation: 0.75 seconds.
Recharging: 10 seconds. - Bound(Connected) characteristic: magic of the Earth. Increase the damages.
- Type of skill(competence): fate(spell).
Earthquake - Earthquake(Prophécie)
- Description: call upon an earthquake in the place of the targeted enemy. All the enemies in this zone are thrown(planned) on the ground and are struck by 26 in 85/100 damages of earth(ground). This fate(spell) causes the exhaustion.
Cost: 25 points of energy. - Activation: 3 seconds.
Recharging: 15 seconds. - Bound(Connected) characteristic: magic of the Earth. Increase the damages.
- Type of skill(competence): fate(spell).
Crystal Wave - Crystal Wave(Prophécie)
- Description: all the close enemies are struck by 10 in 82/100 damages, but made also remove any negative condition. This fate(spell) ignores any resistances of armor or magic.
Cost: 15 points of energy. - Activation: 0.75 seconds.
Recharging: 20 seconds. - Bound(Connected) characteristic: magic of the Earth. Increase the damages.
- Type of skill(competence): fate(spell).
Fire Attunement - Fire Attunement(Noyau)
- Description: during the next 36 in 55/60 seconds you gain(win) 1 point of energy more 30 % of the cost of the thrown(launched) fate(spell) every time you use the Magic of the fire(light).
- Cost: 10 points of energy.
- Activation: 2 seconds.
Recharging: 45 seconds. - Bound(Connected) characteristic: magic of the Fire(Light). Increase the duration.
- Type of skill(competence): fate(spell) of delight.
- Where: Forge de Droknar [ GWP] [ city].
Smoldering Embers - Smoldering Embers(Factions)
- Description: the enemy target receives 15 in 63/75 no damages of the fire(light). After 3 seconds, if the enemy target does not move, she(it) is fired during 3 seconds.
- Cost: 5 points of energy.
- Activation: 2 seconds.
Recharging: 10 seconds. - Bound(Connected) characteristic: magic of the Fire(Light). The damages.
- Type of skill(competence): fate(spell) of evil spell.

- Description: throw(launch) a ball of fire(light) on an enemy, it explodes on the target and makes damages of zone, imposing 7 on 91/112 of damage in this zone.
Cost: 10 points of energy. - Activation: 2 seconds.
Recharging: 7 seconds. - Bound(Connected) characteristic: magic of the Fire(Light). Increase the damages.
- Type of skill(competence): fate(spell).

- Description: cause a drying heat in the place of the enemy target. For the next 5 seconds, the enemies close to this place are struck by 5 in 29/35 damages of fire(light) every second. When Heat of oven comes to an end, the enemies in the zone of effect are fired during 3 seconds.
Cost: 25 points of energy. - Activation: 2 seconds.
- Recharging: 30 seconds.
- Bound(Connected) characteristic: magic of the Fire(Light). Increase the damages.
- Type of skill(competence): fate(spell).
Teinai's Heat - Teinai's Heat(Factions)
- Description: activate(start) a Heat of Teinai on the position of the enemy. During 5 seconds, the enemies near this position undergo 5 in 24/29 points of damages of the fire(light) by sesonde. When Heat of Teinai stops, the enemies in his(her,its) zone of effect are fired during 3 seconds.
Cost: 25 points of energy. - Activation: 2 seconds.
Recharging: 30 seconds. - Bound(Connected) characteristic: magic of the Fire(Light). The Damages.
- Type of skill(competence): fate(spell).
Conjure Flame - Conjure Flame(Noyau)
- Description: for the next 60 seconds, if you use a weapon of fire(light), your attacks impose 7 on 19/22 points of supplementary damages of fire(light).
- Cost: 10 points of energy.
- Activation: 1 seconds.
Recharging: 30 seconds. - Bound(Connected) characteristic: magic of the Fire(Light), Increases the bonus of damage.
- Type of skill(competence): fate(spell) of delight
Flare - Flare(Noyau)
- Description: the élémentaliste throws(launches) a missile of imposing fire(light) 20 to 50/55 of damages if it gets(touches).
Cost: 5 points of energy. - Activation: 1 seconds.
Recharging: 0 seconds. - Bound(Connected) characteristic: magic of the Fire(Light). Increase the damages.
- Type of skill(competence): fate(spell).
Inferno - Inferno(Noyau)
- Description: impose 30 on 114/135 of damages of fire(light) to the close enemies.
Cost: 10 points of energy. - Activation: 0.75 seconds.
Recharging: 10 seconds. - Bound(Connected) characteristic: magic of the Fire(Light). Increase the damages.
- Type of skill(competence): fate(spell).
Elemental Flame - Elemental Flame(Nightfall)
- Description: during 5 in 17/20 seconds, every time an elementary evil spell affecting a targeted enemy comes to an end, this enemy is fired during 1 in 3 seconds.
- Cost: 10 points of energy.
- Activation: 1 seconds.
Recharging: 10 seconds. - Bound(Connected) characteristic: magic of the Fire(Light). The durations.
- Type of skill(competence): fate(spell) of evil spell.
Liquid Flame - Liquid Flame (Nightfall)
- Description: the enemy target undergoes 7 in 91/112 points of damages of the fire(light). If this enemy is attacking(affecting) or throwing(launching) a fate(spell), the enemies near also undergo 7 in 91/112 points of damages of the fire(light).
Cost: 10 points of energy. - Activation: 1 seconds.
Recharging: 15 seconds. - Bound(Connected) characteristic: magic of the Fire(Light). The damages.
- Type of skill(competence): fate(spell).
Lava Arrows - Lava Arrows(Factions)
- Description: the Arrows of Lava go to a maximum of 3 enemies near your target and inflignet 10 in 34/40 points of damages if they get(touch) their objectives. Their reach is reduced by half.
Cost: 5 points of energy. - Activation: 1 seconds.
Recharging: 2 seconds. - Bound(Connected) characteristic: magic of the Fire(Light). The damages.
- Type of skill(competence): fate(spell).
Lava Font - Lava Font(Prophécie)
- Description: for the next 5 seconds, the enemies close to the impact are struck by 5 in 41/50 damages of fire(light).
Cost: 10 points of energy. - Activation: 2 seconds.
Recharging: 4 seconds. - Bound(Connected) characteristic: magic of the Fire(Light). Increase the damages.
- Type of skill(competence): fate(spell).
Glyph of Immolation - Glyph of Immolation(Eye of The North)
- Description: during 15 seconds, your 1 in 3/4 next fates(spells) aiming at an enemy, also fire him(it).
- Cost: 5 points of energy.
- Activation: 1 seconds.
Recharging: 10 seconds. - Bound(Connected) characteristic: magic of the Fire(Light).
- Type of skill(competence): Glyphe
Where: Gunnar's camp [GWEN] [city].
Flame Djinn's Haste - Flame Djinn'S Haste(Nightfall)
- Description: all the neighboring enemies receive 15 in 99/120 points of damages of the fire(light). During 5 in 10/11 seconds, you move faster 25 %.
- Cost: 10 points of energy.
- Activation: 0.75 seconds.
Recharging: 30 seconds. - Bound(Connected) characteristic: magic of the Fire(Light). Damage and the duration.
- Type of skill(competence): fate(spell) of delight.
Immolate - Immolate(Noyau)
- Description: the enemy target suffers 15 in 51/60 damages and is fired during 1 in 3 seconds.
Cost: 10 points of energy. - Activation: 1 seconds.
Recharging: 5 seconds. - Bound(Connected) characteristic: magic of the Fire(Light). Increase the damages and the duration.
- Type of skill(competence): fate(spell).
Rodgort's Invocation - Rodgort's Invocation(Prophécie)
- Description: you call upon the power of Rodgort in the place of the enemy target. All the enemies in this zone are struck 15 in 99/120 damages of fire(light) and ignite during 1 in 3 seconds.
Cost: 25 points of energy. - Activation: 3 seconds.
Recharging: 15 seconds. - Bound(Connected) characteristic: magic of the Fire(Light). Increase the damages.
- Type of skill(competence): fate(spell).
Flame Burst - Flame Burst(Prophécie)
- Description: all the close enemies are struck by jets of flame which result from the ground, imposing 15 on 99/120 damages.
Cost: 15 points of energy. - Activation: 0.75 seconds.
Recharging: 5 seconds. - Bound(Connected) characteristic: magic of the Fire(Light). Increase the damages.
- Type of skill(competence): fate(spell).
Incendiary Bonds - Incendiary Bonds(Prophécie)
- Description: after 3 seconds, the targeted enemy and the close enemies suffer 20 in 68/80 damages and are fired during 1 in 3 seconds.
- Cost: 15 points of energy.
- Activation: 2 seconds.
Recharging: 15 seconds. - Bound(Connected) characteristic: magic of the Fire(Light). Increase the damages and the duration.
- Type of skill(competence): fate(spell) of evil spell.
- Where: Forge de Droknar [ GWP] [ city].
Bed of Coals - Bed of Coals(Factions)
- Description: create a Bed of Live charcoal on your position. During 10 seconds, the immovable enemies near this position undergo 5 in 24/29 points of damages of the fire(light) per second. Every enemy knocked out on the Bed of Live charcoal is fired during 3 on 6/7 seconds.
Cost: 10 points of energy. - Activation: 3 seconds.
Recharging: 30 seconds. - Bound(Connected) characteristic: magic of the Fire(Light). The damages and the duration of fire.
- Type of skill(competence): fate(spell).
Mark of Rodgort - Mark of Rodgort(Prophécie)
- Description: the enemy target and all the neighboring enemies undergo the effects of the Mark(Brand) of Rodgort. During the next 10 in 30/35 seconds, every time an enemy undergoes damages of fire(light), this enemy ignites during 1 on 3/4 seconds.
- Cost: 15 points of energy.
- Activation: 1 seconds.
Recharging: 5 seconds. - Bound(Connected) characteristic: magic of the Fire(Light). Increase the duration.
- Type of skill(competence): fate(spell) of evil spell.
- Where: appearances(mines) of Mailletcuivré [ GWP] [ city].
Meteor - Meteor(Noyau)
- Description: call upon a meteor of fire(light) on the target. The meteor explodes and makes 7 for 91/112 of damage and throws(plans) on the ground the targets which it got(touched). This fate(spell) causes the exhaustion.
Cost: 5 points of energy. - Activation: 3 seconds.
Recharging: 30 seconds. - Bound(Connected) characteristic: magic of the Fire(Light). Increase the damages.
- Type of skill(competence): fate(spell).
Phoenix - Phoenix(Prophécie)
- Description: an ardent Phoenix appears to your place, burning the close enemies by imposing 7 on 91/112 of damages and steering wheel up to your target to burst in the impact by imposing 15 on 75/90 supplementary damages.
Cost: 15 points of energy. - Activation: 3 seconds.
Recharging: 10 seconds. - Bound(Connected) characteristic: magic of the Fire(Light). Increase the damages.
- Type of skill(competence): fate(spell).
Meteor Showers - Meteor Shower(Prophécie)
- Description: a rain of meteors strikes the zone near the target. During 9 seconds, the enemies next to this place are struck by 7 in 91/112 of damages and knocked out every 3 seconds. This fate(spell) causes the exhaustion.
Cost: 25 points of energy. - Activation: 5 seconds.
Recharging: 60 seconds. - Bound(Connected) characteristic: magic of the Fire(Light). Increase the damages.
- Type of skill(competence): fate(spell).
Glowing Gaze - Glowing Gaze(Nightfall)
- Description: the enemy target undergoes 5 in 41/50 points of damages of the fire(light). If this enemy is fired, you benefit from 1 in 7/8 points of energy.
Cost: 5 points of energy. - Activation: 1 seconds.
Recharging: 5 seconds. - Bound(Connected) characteristic: magic of the Fire(Light). The damages and the earnings(gain) of energy.
- Type of skill(competence): fate(spell).
Breath of Fire - Breath of Fire(Factions)
- Description: create a Breath of Fire(Light) on the current position of the enemy. During 5 seconds, the enemies neighboring to this position undergo 5 in 29/35 points of damages of the fire(light) per second.
Cost: 10 points of energy. - Activation: 2 seconds.
Recharging: 30 seconds. - Bound(Connected) characteristic: magic of the Fire(Light). The damages.
- Type of skill(competence): fate(spell).
Fire Storm - Fire Storm(Noyau)
- Description: the zone surrounding the aimed enemy is subjected to a rain of fire(light) for the next 10 seconds, imposing 5 on 24/29 damages every second.
Cost: 15 points of energy. - Activation: 2 seconds.
Recharging: 30 seconds. - Bound(Connected) characteristic: magic of the Fire(Light). Increase the damages.
- Type of skill(competence): fate(spell).
Burning Speed - Burning Speed(Factions)
- Description: during 5 seconds, you are fired and you move 30 % in 42/45 % faster. When the Incandescent Swiftness comes to an end, all the neighboring enemies are fired during 3 on 8/9 seconds.
Cost: 10 points of energy. - Activation: 0.25 seconds.
Recharging: 0 seconds. - Bound(Connected) characteristic: magic of the Fire(Light). The speed of movement and the duration of the fire of the enemies.
- Type of skill(competence): fate(spell) of delight.
Glyoh of Essence - Glyph of Essence(Factions)
- Description: during 15 seconds, your next fate(spell) does not require time(weather) of incantation, but you made lose all your energy.
- Cost: 5 points of energy.
- Activation: 1 seconds.
Recharging: 30 seconds. - Type of skill(competence): Glyphe.
Glyph of concentration - Glyph of Concentration(Prophécie)
- Description: during 15 seconds, your next two fates(spells) cannot be interrupted even if you are Amazed.
- Cost: 5 points of energy.
- Activation: 1 seconds.
Recharging: 10 seconds. - Type of skill(competence): Glyphe.
- Where: camp Rankor [ GWP] [ city].
Glyph of Elemental Power - Glyph of Elemental Power(Noyau)
- Description: during 15 seconds, your characteristics bound(connected) to elements increase 2 for your next 5 fates(spells).
- Cost: 5 points of energy.
- Activation: 1 seconds.
Recharging: 5 seconds. - Type of skill(competence): Glyphe.
- Where: port(bearing) Briska [ GWP] [ city].
Glyph of sacrifice - Glyph of Sacrifice(Prophécie)
- Description: your next fate(spell) can be immediately launched, but it sets an additional time(weather) of refill of 30 seconds.
- Cost: 5 points of energy.
- Activation: 1 seconds.
Recharging: 15 seconds. - Type of skill(competence): Glyphe.
- Where: camp Rankor [ GWP] [ city].
Resurrection Signet - Resurrection signet(Noyau)
- Description: resuscitate a member(limb) of the group. You can use this seal only only once by mission. Common to all the occupations.
Cost: 0 points of energy. - Activation: 3 seconds.
Recharging: 0 seconds. - Type of skill(competence): seal.
- Where: Ascalon [ GWP] [ city].
Elemental Lord - Elemental Lord (PVE)(Factions)
- Description: during 30 in 54 seconds, your characteristics bound(connected) to elements increase 1.
- Cost: 10 points of energy.
- Activation: 1 second.
Recharging: 45 seconds. - Characteristics: friendly Title Kurzick / Luxon, The duration
Type of skill(competence): fate(spell) of delight
Where: Cavalon [ GWF] [ city] House zu Heltzer [ GWF] [ city]
Intensity - Intensity (PVE)(Nightfall)
- Description: during 10 seconds, your fates(spells) impose 15 % on a 23 % of damages in more.
- Cost: 5 points of energy.
- Activation: 1 second.
Recharging: 45 seconds. - Characteristics: Lancier du Soleil's title, The % of damages
- Type of skill(competence): fate(spell) of delight
Where: big room of Lanciers du Soleil [ GWN] [ city] Kamadan [ GWN] [ city] Headquarters [ GWN] [ city]