OBJECTIVES
- Speak to Molenin in the dark Cave to obtain the collection
Free(Release) the people of Molenin ( draguerre ) of the dwarfs of the stony summit
REWARD NORMAL MODE
- 7.500 points of experience(experiment)
1.500 po
1.500 points of reputation Dwarf
REWARD HARD MODE
- 2.250 points of reputation Dwarf
PLAN OF THE DONJON "EXCAVATIONS OF VLOX "
LEVEL 1
Objectives
Nothing Else
Bonus / Helps
- Be careful on the group with fongiques flowers
Be careful on the rolling rocks
A collector gives a card(map) of the donjon against 5 claws of skelk
Do not take the gate(portal) leading to the Falls of Vlox to be able to continue the donjon
This donjon is difficult, the groups of opponents being big and often moved closer. It is thus better to puller and indeed to manage your aggro even if that can pass hardly by taking two groups at the same time. This donjon is mainly lived by dwarfs who always hold draguerres in slavery. Kill some present monsters by paying attention on the group of 2 flowers fongiques rather annoying :Flowers reproduce, creating spores which become parasites as soon as we are in their radius) to Get back then the card(map) of the zone. We can then see that he(it) exsiste two exits(releases): one towards the second level and the other one leading towards Chûtes de Vlox. To be able to make the donjon do not especially go out to this last one.
Be careful on the rolling rocks which walk in the level. Lost notes are near the gate(portal) leading to Chûtes.
LEVEL 2
Objectives
Kill Kurg the tyrant to get back the key of the Donjon
Bonus / Helps
- To kill a guard (or a boss close to a case) creates a " main gearing "
Control lever of deactivation of the traps with poison slightly before the gate(portal) of the level end ( optional control lever)
Kill quickly the antique creatures, because they réscusitent automatically after a while
Description of the Donjon
Your progress in this level will be a little more difficult because the enemies are more many there and because it will be necessary to activate mechanisms by means of gearing. A purple circle on the card(map) represents the position of the main gearing which will allow to cross(exceed) the purple door just close. Sometimes you will find the main gearing on the ground near the door. If it is not the case, you will have to eliminate a group of precise enemies so that the gearing appears. Your purpose will be to reach(affect) the deposits(warehouses) of barrels (yellow circles on your card(map)) to be able to blow up the cracked wall. On your road you will meet chromatic drakes (at the level of the card(map) of the zone), shelks and especially dwarfs. Before arriving at the deposit(warehouse) of barrel, you will have to overcome another dwarfish boss magician this time this to get back the key of the donjon. From the committed fight, draguerres will help you in the fight. As soon as you reached the deposit(warehouse) of barrel, set in one (the only one will be enough) and steer you towards the yellow door on your card(map) to blow up the cracked wall. You have now only little road to be made to arrive finally at the last part(party) of your mission.
LEVEL 3
Objectives
Kill Zoldark
Bonus / Helps
- 2 Control levers of desactivation of the traps with poison are in the level
Attention, mobs re-arouses alone
Zoldark does not use directly skills of attack, but uses his(her) servants.
Description of the Donjon
You here is arrived at the conclusion of this donjon. The difficulty of this level lives(lies) in the confrontation of antique creatures which enough hurt and which resuscitate automatically at the end of a certain lapse of time. It is thus necessary to you to eliminate them quickly the groups of enemies and to cross(spend) your road before the enemies revive.In this level, you will have to get back boss's key to be able to face Zoldark the godless as well as his(her) servants. It is about a boss Parangon accompanied with 6 dervishes with wish of the silence. This group is a little longer to kill but it should not raise problem. Return then on your steps and open boss's door.Rather than to be incensed you on very Zoldark, eliminate his(her) servants. Zoldark will then have to sacrifice of the life to look after them and to resuscitate them. It will be so much easier to kill him(it). As soon as he(it) will remain in him(her) 1/6th of his(its) life approximately, the boss will make then nothing more and you will not have more than to finish him(it) quickly. His(her,its) death will create its invaluable safe(chest). This safe(chest) will free(release) an object a person, it can be rare materials (diamond, onyx's gemstone), unique(only) objects gold ) or another green item.