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GALLERY OF SOMBREGIVRE

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OBJECTIVES

  • Speak to Einarr Fend-givre and to Kolgrim Bainwight in the Border of Bjora to obtain the collection (wait that they stopped discussing)

REWARD NORMAL MODE

  • 7.500 points of experience(experiment)
    1.500 po
    1.500 points of reputation Norn

REWARD HARD MODE

  • 2.250 points of reputation Norn

 

PLAN OF the DONJON "GALLERY OF SOMBREGIVRE "

LEVEL 1

Objectives

  • Get back the keys of boss and donjon to pass at the following level
    Kolgrim Bainwight and Einarr Fend-givre accompany you

Bonus / Helps

  • Brood them fly and thus can disparaitre by going back up(by raising) in the airs(sights), then réapparaitre
    Use barrels on walls cracked to advance(move)
    Attention on the Gush of ice(mirror,ice cream) in the detail(room) where is the key of the donjon
Description of the Donjon

  You can see on the card(map) of the yellow, red and blue doors, yellow circles with white stars their center as well as red and blue keys.
The yellow circles represent deposits(warehouses) of barrels which will serve you for exploding the yellow doors. As usual the red key represents a boss who will leave you a key allowing you to unbolt the corresponding door.It is the same thing(matter) for the blue without this time, the key of the Donjon is on the ground, you will not have more than to collect her(it).
Besides the aforementioned enemies, you can meet some tournoyantes volutes, elementary exploded views and stalagmites of ice(mirror,ice cream).
Pay attention on the ice-cold geysers which go out of the ground to certain passages.
Once taken(brought) out of all this maze of doors, you will reach the level 2 by crossing(exceeding) the gate

 

LEVEL 2

Objectives

  • Kill the boss Grelk Fouette glace

Bonus / Helps

  • Be careful on snowballs and on diverse traps
    Be careful on the army of jotuns protecting Grelk
Description of the Donjon

 In this level, the progress is rather quickly made having only few keys to be got back. You will meet practically only Jotuns on your road. Also pay attention on the jets of ice(mirror,ice cream) along the way. When you will have arrived at the red key, you will notice that the place is filled(performed) with Jotuns.To take(bring) out without scratches there, stay in the entrance(entry) of the small passage and attract(entice) towards you the most close enemies. Once overcome, the others will take their places. So continue by emptying all the right-hand side of the room always by attracting(enticing) the groups of enemies near the entrance(entry). The replacements result from the left group (Jotuns near the boss) and will position every time on the place(square) of the enemies (to the right of the room) which you have just brought(shot) down. So by proceeding, at the end you will not have more than the boss and two Jotuns. You can then get rid of it. Get back then boss's key and continue your road up to the door which will lead(drive) you to the last level of the subterranean galleries.

 

LEVEL 3

Objectives

  • KillHavok Lamentâme

Bonus / Helps

  • Card(Map) of the zone kept(guarded) by a devastating in the room for the South
    Attention, the boss is escorted by 2 jotuns Warriors lvl 28
Description of the Donjon

The boss is near the entrance(entry) of the level. Havok Lamentâme (big Jotun) is held in a circular room, he is surrounded with quite a lot of his congeners.
As for the previous boss, try to clean the room at most before attacking(affecting) you to him. Indeed the enemies are too much many so that you dashed at once into the battle. The group of the boss is accompanied with two Jotuns lvl 28. They are all in the hand-to-hand fight, try to kill them before attacking(affecting) you to the boss.

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