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OF THE CROW

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OBJECTIVES

  • Speak to Olaf's Olrun girl in the Moor of Varajar to obtain the collection " Defend(Forbid) the brêche "
    Get back Xapp the engineer before going into the donjon

REWARD NORMAL MODE

  • 5.500 points of experience(experiment)
    1.250 po
    1.500 points of reputation Norn

REWARD HARD MODE

  • 2.250 points of reputation Norn

 

PLAN OF THE DONJON "OF THE CROW "

LEVEL 1

Objectives

Kill the Harvester of destruction

Bonus / Helps

  • Kill ancestral Vaettir to create a safe(chest)
    Time(Weather) limited to light(to switch on) the faded centers

Description of the Donjon

 The Point of the Crow contains 3 levels, the team of the captain Sargen being naturally to the last one. This donjon is rather long, thus foresee(plan) a little more than 1:30 am if you want to finish him(it). You will meet some brood storms and Vaettirs at the beginning of the zone. Kill ancestral Vaettir to create a safe(chest), this one contains a faded torch which will allow you to cross(exceed) the until now closed passage. Light(switch on) the torch on the only center of the flame lit(switched on), two others are still put out(switched off).You have a time(weather) limited to light(to switch on) the faded centers before your torch goes out, then to try to make him(it) quickly. The first passage should not you raise of problem. Progress in the same way until reach(affect) the present blue key on the card(map), you can meet along the way tournoyantes volutes, elementary exploded views or still sprites of ice(mirror,ice cream).Here, is a harvester of destruction. He(it) seems alone on the compass but as soon as you will throw(launch) an attack, the other destroyers will appear. Once died, he(it) will leave with you a key of the donjon which will allow you to cross(spend) the blue door.Some chromatic drakes is behind this door as well as a group of destroyers. Kill, you do not have more than to cross(exceed) the gate(portal) to reach(affect) the second level.

 

 

LEVEL 2

Objectives

Kill the Harvester of destruction

Bonus / Helps

  • Time(Weather) limited to light(to switch on) the faded centers

Description of the Donjon

 Once in the entrance(entry) of the level 2, steer you at once towards the left because you will need the key of the donjon to pursue your road. As for the previous level, you will have to use torches to light(to switch on) the centers of the flame to arrive at the small blue key. You will meet the same enemies as previously but there will be besides draguerres and driders.To obtain the key of the donjon, you will again have to eliminate a harvester of destruction. At the moment, you will have to light(switch on) two centers near a bridge(deck) to lower him(it). The harvester is just behind. This passage is tightened enough(stretched out enough) because there are projectors of ice-cold breath which you will have to avoid (damages + slowing down of the movements). If you do not succeed in avoiding them, the torch will not remain for a long time lit(switched on). Then turn back up to the blue door which will allow you to leave the level. Pay attention on the way back because from your return on the other side of the bridge(deck), several groups of destroyers will seem .Franchissez the gate(portal) to reach(affect) the ultimate level of the point of the Crow.

 

 

LEVEL 3

Objectives

Kill the Plague of the Destruction

Bonus / Helps

  • Nothing else

Description of the Donjon

 From your arrival, you can see a group of dwarfs in full battle with destroyers. You can help them to overcome their opponents if you wish it. Whatever happens, you will be in the obligation(bond) to kill the destroyers who survive generally the assault of the dwarfs. After some fights against the destroyers, you will fall on the captain Sargen. Join to help him(it) to face the destroyers, you will be attacked(affected) by several salvoes from 5 to 6 destroyers. In the last wave, there is a plague of destruction. The mission will end as soon as you will have overcome this group. A safe(chest) will appear then.

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