OBJECTIVES
- Speak to the Commander(Major) Hixx of about Pierre of the Witches to obtain the collection
Kill 3 matriarches arachnids, Arachni and burn bags of eggs by means of the commander(major) Hixx, of Hudd and of Vask, 3 Warriors Asuras.
REWARD NOMAL MODE
- 7.500 points of experience(experiment)
1.500 po
1.500 points of reputation Asura
The difficulty of this donjon is average, the groups of enemies are for the most part of the spiders of which some are of level 14. This donjon is also averagely long. Just foresee(plan) a spirit defender for the final boss who makes rather big damages with his(her,its) barrages.
Think of speaking to the lamps of Droknar to increase your reputation with the dwarfs and benefit from increase of morale.
There are 2 levels in this donjon.
PLAN OF THE DONJON "DEN OF ARACHNI "
LEVEL 1
Objectives
Kill 2 matriarches arachnids
Bonus / Helps
- The card(map) of the zone is close to the gate(portal) of entrance(entry) in the direction of the South
Get back the incandescent asuras sticks being on the road to burn the bags of eggs and the blocked(surrounded) doors.
Attention on the numerous traps
One of the purposes of the collection given by Asura which accompanies you consists in killing 3 Matriarche Arachnide, think of taking the card(map) at the beginning to see the position of two of her (the other one will be at the following level).
Use the incandescent sticks asura which you will find on the ground to fire the cobwebs which(who) blocks(surrounds) you the passage. Pay attention on the various traps which will be on your road: poisoned geysers, dart of fire(light) or poison and ball of gigantic fire(light). You will arrive in a big room, an elementary undulating boss " Lok the Roguish " is at the bottom of this one. You can overcome him(it) if you wish it or to by-pass him(it), he(it) indeed makes damages of zones of rather important fire(light). Other enemies whom you will meet in this room are burning spirits, bosses of forges and elementary rippling.
In this room roll big balls of fire(light) which it is better to avoid but reassure you, if you have to die in this way, no penalty will be applied.After this room, you will meet eggs of spiders which you will have to burn to create matriarches. The incandescent sticks asura will serve you for firing them. Burn the packages of eggs 1 - 1 by killing the enemies every time, that will avoid you an excess full of enemies at one go. When you will have fire the last one, the matriarche will make its appearance. Having brought down the second matriarche, you will have only to collect the key of the donjon put on the ground and to pass at the following level.
LEVEL 2
Objectives
kill the third matriarche and Arachni
Bonus / Helps
- The card(map) of the zone is on the right
To kill the guard of the flame deactivates the traps of fire(light)
Hostile spirit or Empathy can be useful against Arachni
This level is the last one, you have hardly road to be made to penetrate into the cave of Arachni. Leave at first to the left to reveal the card(map), return then on your steps and continue on the right. In this level, you will meet beetles, shelks and spiders.
Burn again cobwebs to continue your progress up to the boss. As usual, be careful to avoid the poisoned geysers, what will return your more comfortable headway(overhang) especially for the monks. When you will have reached the cave of Arachni, you will see two boss's positions on your card(map). Begin by burning eggs of spiders of the matriarche to make her(it) go out. When it will be made, you will not have more than to renew the operation on staying eggs. The boss is not very difficult to win on the condition of being protected well against his devastating shootings(firings) (+ from 350 points of damages). Try to use the decoration(set) to protect yourselves from its arrows.
Once overcome, his(her,its) safe(chest) will appear. You can get back rare materials there (Diamond, Onyx's Gemstone), items gold or still green objects.