the Euroquois

 

 

BATTLES OF GUILDS (GvG) (source gwencyclopedie.free.fr)

 

 

THE MURDERER

Fast and silent boss of the shadows, the daggers and the death. The murderer follower of the teleportation, he can throw(launch) mortal attacks which target the critical zones of an enemy, the exhausting quickly.

 

 

 

 

SHADOW SOLO MURDERER (GVG) (A/M)

ATTRIBUTION OF POINTS :

Critical attacks 8+1 Mastery of the dagger 12+4 Letaux arts 7+1 Shadows Arts 8+1

This build is conceived to allow your murderer to part from the group to go to the opposite base and kill quite the PNJ, the Lord of guild excepted(except). If the hall has a thief it is indispensable to take him(it) with you. If you cross the opposite flaggeur you can try to kill him(it). Pay attention on the enemies who could resuscitate in the opposite base and block(surround) you. Provide you of a flat bow to be able to pullover the knights.

Use of the various skills. Attack of the black spider and Harpoon of convulsion form your combo of base. Throw(launch) just after prison of shade(shadow). Prison of shade(shadow) allows you to slow down your target (very useful on flaggeurs) and especially allows you to stick an evil spell on your target for the attack of the black spider. Mortal paradox allows you to accelerate considerably the recharging of your skills. Throw(launch) the juice
Feigned neutrality has two utilities. At first, after every killed PNJ, throw(launch) the neutrality to be full life when you will attack(affect) the following PNJ. Then, if you are threaten (several enemies who attack(affect) you, unload(discolour)), throw(launch) the neutrality before avoiding(running away,fleeing). Dagger of interruption supplies you an effective interupt. In front of PNJ, use to block(surround) their heal (seal of cure on the knights, the ointment of the trolls on the archers). In front of flaggeur use on its care and his(her,its) anti conditions. Repair touch is to help you to clean the opposite base. After every killed archer, throw(launch) if you have the handicap just before throwing(launching) the neutrality. In front of knight, use to deprive you the bleeding.

 

MURDERER SOLOTEUR (GVG) (A)

ATTRIBUTION OF POINTS :

Critical Attacks 10+1 Mastery of the Dagger 12+4 Shadows Arts 8+1

 The principle of this build is simple, throw(launch) the aura of movement, chain your combo then if you begin has to take too many damages, remove the aura to disappear.

 

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