THE WARRIOR
The profession of the Warrior bases itself on the use of the weapons of mélées. Some choose the sword and count on its tranchante blade to lead them to the victory. Others choose hammers and count on his(her,its) weight to give them an advantage. And others else prefer the axe and its powerful attacks. The Warrior is the only profession which knows how to use the shield, and he gains(wins) more protection with his armor. The Warrior takes the shock of any fight, he turns darker(charges) inside by playing his weapons.
CHARACTERISTIC OF WARRIOR
Strength (Head teacher)((Main clause) The Strength increases the chances to drill the armor of an opponent, at the rate of 1 % of penetration of armor by no characteristic. She(it) is on the base of numerous skills which allow to impose dégats more important for the enemies, whoever is the used weapon, and to use offensive poses(installations) of fight.
Mastery of the Sword She(It) increases dégats imposed by attacks on the sword only, by conferring 2 % of chances to carry(wear) a blow criticizes by no characteristic.
Mastery of the Axe She(It) increases dégats imposed by attacks on the axe only, by conferring 2 % of chances to carry(wear) a blow criticizes by no characteristic.
Mastery of the Hammer She(It) increases dégats imposed by attacks on the hammer only, by conferring 2 % of chances to carry(wear) a blow criticizes by no characteristic.
Tactics The Tactics increases the efficiency of the shouts and the mainly defensive poses(installations) of fight.
Miscellaneous
Equipment of Warrior
In the creation the Warrior begins with a reserve of energy of 20 and a regeneration of the energy of 2.
The warrior has an arsenal of weapons: hammers, swords, axes, being able to supply any types of physical damages: sharp edges, perfortants, contendants, or elementary if we apply them an improvement.
The basic damages are:
15-22 for a sword, 31 of the critic(criticism), the dégats sharp edges exepté Jitte, whose dégats is contendants.
6-28 for an axe, 40 of the critic(criticism), the dégats sharp edges exepté peaks, whose dégats is perforants.
19-35 for a hammer, 49 of the critic(criticism), the dégats contendants exepté the Peak of the giant, dégats of which is perforants.
He(It) also possesses a wide choice of armors and shields.
The shield supplies a protection of 16 for any part(party) of armor, if you have the required.
Class of armor: 80 (20 against the physical damages).
Here are badges for specific armors to the Warrior:
- Knight: 3 physical damages on the got(touched) part(party).
- Lieutenant: reduced the duration of the 20 % evil spells and the damages which you impose of 5 %. Armor 20.
- Iron fist: increase the time(weather) in the course of which the enemies are assomés of 1 second (maximum 3 seconds). Single one badge is enough because they are not - cumulables.
- Dreadnaught: armor 10 against the elementary damages.
- Sentinel: armor 20 against the elementary damages (when the strength is superior or equal to 13).