the Euroquois

DERVISH

THE DERVISH

The Dervish is a brandishing sacred warrior forgery. He can attack(affect) several enemies at the same time. He(it) always tries to be in the heart of a battle to be able to get(touch) several enemies of an only big blow of forgery. The Dervish dashes of powerful fates(spells) when he is surrounded by the enemy and activates(starts) suddenly an avalanche of attacks in forgery tourbillonnantes and devastating. The Dervish knows several delights associated with the fight and possesses inherent skills of care and protection. His(Her,Its) biggest power is the transformation(conversion). When we provoke him(it), the Dervish can channel divine powers and change temporarily appearance to become the adversity of a god.


The holding(dress) of the Dervish reflects its double nature (priest and warrior). He(it) carries(wears) a dress to show his(its) faith to the gods, the bracelets to post(show) his(its) bravery in the fight and a hood to prove his(its) humility in front of the gods.
This holding(dress) is a derisory armor, but in the fight, the Dervish is protected by his suppleness and the fates(spells) that he dashes. These delights make him(it) more resistant to wounds, divert(hijack) the enemy attacks and grant the elementary power to its attacks.

 

 

 

CHARACTERISTICS OF DERVISH

Mysticism (Head teacher)((Main clause) When a delight comes to an end, you gain(win) 1 point of life by level of mysticism, and a point of energy every 3 levels of mysticism.
She(It) increases the effects of the skills of mysticism, having mainly beneficial effects for you and your team.



Mastery of Forgery  
 She(It) increases dégats imposed by attacks in forgery (and some attacks in the hand-to-hand fight), by conferring 2 % of chances to carry(wear) a blow criticizes by no characteristic.

Prayer of the wind
She(It) increases the effects of the skills in touch with the air(sight), mainly the damages of cold or having an influence on the movements.

Prayer of the Earth  She(It) increases the effects of the skills in touch with the earth(ground), mainly the damages of earth(ground) or having an influence on the defence and the health.

 

Miscellaneous

Equipment of Dervish

The dervish fights with one forgery in two hands, the damages of which are mainly sharp edges, can be elementary if we apply them an improvement, or crowned thanks to certain delights.

The basic damages are:
9-41 for one forgery, 57 of the critic(criticism).

Class of armor: 70 (benefits from a bonus of 25 health on the plastron) Here is badges for specific armors to the Dervish:

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