THE MURDERER
Fast and silent boss of the shadows, the daggers and the death. The murderer follower of the teleportation, he can throw(launch) mortal attacks which target the critical zones of an enemy, the exhausting quickly.
CHARACTERISTICS OF MURDERER
Attack Criticizes (Head teacher)((Main clause) For every point in critical Attacks, you benefit from 1 % of chances to carry(wear) a critical blow.
From 3 to 7 in the characteristic, you gain(win) 1 point of energy by critical blow.
From 8 to 12 in the characteristic, you gain(win) 2 points of energy by critical blow.
For 13 and more in the characteristic, you gain(win) 3 points of energy by critical blow.
Mastery of the Dagger She(It) increases dégats imposed by attacks on the dagger only, by conferring 2 % of chances to carry(wear) a critical blow and\or an attack doubles by no characteristic..
Arts Létaux This characteristic is in touch with offensive skills and attacks.
Arts of the Shadows This characteristic is in touch with skills of movement and defence.
Miscellaneous
Equipment of Murderer
The murderer fights with daggers, which have dégats mainly perforants, occasionellement sharp edges, and elementary if we apply them an improvement.
The basic damages are:
7-17 for daggers, 24 of the critic(criticism).
Class of armor: 70
Here is badges for specific armors to the Murderer:
- Avant-garde: armor 10 against the physical damages and contendants.
- Infiltrated: armor 10 against the physical damages and perforants.
- Botcher: armor 10 against the physical and cutting damages.
- Night-tracker: armor 15 (by attacking(affecting).
He(It) uses the combos powerful.
If an attack is missed, all the combo is to be resumed(to be taken back) has zero.
He(It) quickly téléporte in the fight.
His(Her,Its) resistance is weak, thus it is necessary to know when to advance(move) and when to put off(move back).
In a general way, try to equip a skill(competence) imposing the deep wound.
Try to equip a skill(competence) improving your speed of movement, or a stride of the shade(shadow).
A skill(competence) of cure allows to relieve the task of the monk, he also allows he can temporarily survive solo.
Equip a weapon making physical dégats and an other one making elementary dégats.