the Euroquois

MESMER

THE MESMER

The Magician is the parangon of the illusion, the change of direction(management) and the mental control. The Magician knocks down the capacities of damages of the others, maneuvering the environment to realize personal purposes.. Whereas he(it) is not physically strong, the Magician can turn(shoot) the battle thanks to their subtle magic which can cause the chaos and the confusion.

 

 

 

CHARACTERISTICS OF THE MESMER

Fast incantation (Head teacher)((Main clause) Reduced the time(weather) of incantation of the fates(spells) and that of the 3 % seals for every point in the characteristic. She(it) increases the effects of the skills in touch with the fast incantation, mainly the fates(spells) allowing to incanter or to récuperer more quickly.


Magic of Illusion  She(It) increases the effects of the skills in touch with the illusion, mainly the evil spells (degenerations, lengthened(stretched out) time(weather) of incantation).

Magic of Dominion She(It) increases the effects of the skills in touch with the dominion, mainly with the type blocage/contre of character.

Magic of Inspiration  She(It) increases the effects of the skills in touch with the inspiration, mainly with the self-management of energy.

 

Miscellaneous

Equipment of the Mesmerr

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