THE MONK
The profession of the Monk fills(performs) quack's role and can also throw(launch) delights to improve their capacities and those of them allied. Whereas this could them be similar in a class of support, it is not the case. They are not also effective in the fight as warrior, but they have certainly their place(square) in any group and often take hurtful roles. Certain Monks choose skills of type care and become characters of support, assuring(insuring) the warriors and the rangers to remain alive to impose damages. Other Monks choose skills of blessing and protection and take roles of offensive characters which impose slowly damages but which are really difficult to kill. Of autes still use(employ) their holy powers to strike the enemies and thus take a hurtful role. There is thus many road that the Monks can set.
CHARACTERISTIC OF MONK
Divine favour (Head teacher)((Main clause) For every point in divine favour, your fates(spells) look of 3,2 points in more.
Priere of Cure She(It) increase the effects of the fates(spells) of cure, mainly made to produce of the health.
Priere of Chatiment She increase the effects of the fates(spells) of punishment, mainly made to cause damages to the opponents.
Priere of Protection She(It) increase the effects of the fates(spells) of protection, makes to reduce or avoid the damages
MISCELLANEOUS
Equipment of The Monk
In the creation the Monk begins with a reserve of energy of 30 and a regeneration of energy of 4.
Points of life: 100
The monk uses either a stick, that is a baguette and a focus, with sacred damages or of fire(light), there is also a green baguette with damages of type light.
The basic damages are:
11-22 for baguettes and sticks
Class of armor: 60 Here is badges for specific armors:
- Tramp: armor 15 against the elementary damages.
- Follower: armor 15 when suffers you from a condition
- Anchorite: armor 5 for 1 or 2 skills which reload (10 for 3 or 4, 15 for 5 and more)