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ALLIANCES BATTLES BUIILD (AvA) (source gwencyclopedie.free.fr)

 

ELEMENTALISTE

Boss of the mysteries and the magic, Elémentaliste can appeal to the powers of the fire(light), the earth(ground), the air(sight) and the water to bring down his(her) enemies.

Elémentalistes calls upon the powers of the earth(ground), the air(sight), the fire(light) and the water to fold them in their will. They can impose more damages in one go than quite other profession. They appeal to the magic of the earth(ground) to provoke earthquakes and eruptions, imprison their opponents into the stone and protect their allies. Thanks to the magic of the air(sight), they unchain(give rise to) powerful storms intended to strike their enemies and allow their allies to move at the speed of the wind. By using the magic of the fire(light), they make spring flames, throw(plan) balls of fire(light), the lava in fusion(merger) and even meteorites to burn their enemies. As for the magic of the water, she allows them to use the mist and the ice(mirror,ice cream) to slow down the movements and opposite attacks, to blur the vision of their enemies, to protect their allies against the magic and to impose damages of cold to their opponents. Elémentalistes has skills in regeneration of energy, and when they are chosen as central figure, they can increase their maximal energy in the course of time(weather). Elémentalistes avoids naturally be surrounded, but always have the wisdom to keep(guard) for reach a fate(spell) with zone of effect.

 

 

ELEMENTALISTE BURNING AREA (El)

ATTRIBUTION OF POINTS :

Magic of Fire 12 + 4 Energy conservation 12 + 1

Allowing to impose damages of zones enormous at rather short time(weather), this build also works there pvp or the players stay often silly in the fates(spells) of zone (as well as pnj and els mined(undermined)). In AVA and competitive mission, replace the seal of resurrection by a haste of the jinn of flame.

Use of the various skills. Fired glance serves you for managing your energy. Spammez on targets fired. Ball of fire(light) and Flame settles(liquidates) serve you for occupying you between two series of fates(spells) of zone or to finish your targets. Spammez as much as possible
Heat of savanna, Heat of oven and Mark(Brand) of rodgort form the base of the build. As soon as a heat is reloaded, one or tome choose target, throw(launch) them the mark(brand) then at once after the heat of savanna and\or the heat of oven. This combination(overall) is very well to kill quickly pnj in AVA and trembleforêt.
Ignée affinity is to be permanently maintained to manage your energy.

 

 

 

ELEMENTALISTE CONTACT (El/A)

ATTRIBUTION OF POINTS :

Energy Conservation 12 + 1 Magic of Fire 12 + 4 Shadows Arts 3

Voila one of the numerous possible versions of the élémentaliste contact for the pvp. In AVA or in competitive mission, replace the seal of resurrection by an aura of restoring or a haste of the jinn of flame (as you prefer the automobile heal or a high speed of movement).

As his(her,its) name indicates it you have to be in the contact to hurt via constellé/jet brightness of flame and hell. Use glyphe of sacrifice to throw(launch) your rain of meteor in immediate. Use the mortal load(responsibility) to move closer to you quickly to your target and send him(her) the sauce without that it expects it.

You can possibly replace one of your fates(spells) by an icy explosion to maintain your enemies quoted(esteemed) of you while you use your fates(spells) of contact.
Ll' elementary affinity is to be permanently maintained.

 

 

 

ELEMENTALISTE VIRULENT FLAMES (El)

ATTRIBUTION OF POINTS :

Magic of FIre 12 + 4 Energy Conservation 12 + 1

Classical author(Classic) of the pve and all the modes pvp, the virulent élémentaliste flame allows to impose damages of considerable zone as well as burn in permanent zone.

In AVA or in competitive mission, replace the seal of resurrection by an aura of restoring or a haste of the jinn of flame (as you prefer the automobile heal or a high speed of movement). For fan of this build, he(it) is also everything made useful in abyss and it urgoz.

The management of the mana is important you thus have to pay attention has the use of quite your fates(spells). He(it) is rather common(current) to replace the glyphe of sacrifice by mark(brand) of rodgort, do not deprive you of it if you are a fan. He(it) is also useful in the field of the fear, in that case, replace your seal of resurrection by a glance of the carrier of light and your glyphe of sacrifice by a mark(brand) of rodgort or a freezing.

Use of the various skills. Virulent flames is THE base of the build. Simple use: take a target in the middle of a group and throw(launch) he virulent flame in buckle up to its (rapids)((express)) death(deaths). Attentions in interupt and in capacities anti conditions of mass (extinction for example) which(who) shall raise you of big problem.

Flame settles(liquidates) little your damages allows you to booster. Throw(launch) on the same target as the virulent flame if she(it) attacks(affects) or throws(launches) a fate(spell). Fired glance allows you to get back of the mana. Throw(launch) as soon as you have the time(weather) and a target with available burn.
Glyphe d minor energy helps you to manage your mana, use as much as possible. Rather before expensive fates(spells) (two virulent flames or a virulent flame and a flame settles(liquidates)). Rain of Meteors is to be used just after Glyphe de Sacrifice to throw(launch) your rain in immediate. Choose as a group of monster if possible ignée Affinity targets is the base of your management of the mana. Maintain the active permanence

 

 

 

ELEMENTALISTE SPIKE CONTINU (El)

ATTRIBUTION OF POINTS :

Magic of the Air 12 + 4 Energy Conservation 12 + 1

Voila a build simple to use and supplying an enormous fire power on a single target.
This build takes place in a rather simple way. Maintain your two affinities and your aura permanently (with the aura on the top to protect the affinities). Choose a target and rock quite your fates(spells) in buckle above until its death (what should fast arrive) may pass to the following one. Remind you that the tramps have the biggest armor

 

 

 

 

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