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BATTLE GUILD BUILD (GvG) (source gwencyclopedie.free.fr)

 

ELEMENTALISTE

Boss of the mysteries and the magic, Elémentaliste can appeal to the powers of the fire(light), the earth(ground), the air(sight) and the water to bring down his(her) enemies.

Elémentalistes calls upon the powers of the earth(ground), the air(sight), the fire(light) and the water to fold them in their will. They can impose more damages in one go than quite other profession. They appeal to the magic of the earth(ground) to provoke earthquakes and eruptions, imprison their opponents into the stone and protect their allies. Thanks to the magic of the air(sight), they unchain(give rise to) powerful storms intended to strike their enemies and allow their allies to move at the speed of the wind. By using the magic of the fire(light), they make spring flames, throw(plan) balls of fire(light), the lava in fusion(merger) and even meteorites to burn their enemies. As for the magic of the water, she allows them to use the mist and the ice(mirror,ice cream) to slow down the movements and opposite attacks, to blur the vision of their enemies, to protect their allies against the magic and to impose damages of cold to their opponents. Elémentalistes has skills in regeneration of energy, and when they are chosen as central figure, they can increase their maximal energy in the course of time(weather). Elémentalistes avoids naturally be surrounded, but always have the wisdom to keep(guard) for reach a fate(spell) with zone of effect.

 

 

ELEMENTALISTE SOUTIENT AIR (El/M)

ATTRIBUTION OF POINTS :

Magie de l'Air 12 + 4 Conservation d'Energie 9 + 1 Prière de Guérison 9 Prière de Protection 3

Here is the standard build of élémentaliste air(sight) for gvg. The variable fate(spell) can be, for example, extinction, equality of the conditions or the transfer of health.

His(Her,Its) use is simple. Use globe of lightning then lightening flash of lighting to support the discharge(dump). The dazzle and the incapacitante discharge(dump) are to make turn(shoot) on a warrior, a murderer or a dervish to neutralize him(it). Throw(launch) the miracle éthéré only if your energy is very low. Throw(launch) the cure of group when many members of your group lost of the life.

The extinction serves when numerous members of your group have conditions. The equality of the conditions serves you for removing quickly the annoying conditions of the members of your team (blindness on a warrior on the point to unload(unburden,discolour), deep wound on an ally being unloaded(unburdened,discoloured)). Finally the transfer of health serves you for reacting to a discharge(dump).

 

 

 

ELEMENTALISTE WATER FLAGGEUR (El/M)

ATTRIBUTION OF POINTS :

Energy Conservation 9 + 1 Magic of Water 12 + 4 Prayer of Health 9 Prayer of Protection 3

Classic and simple to play, the flaggeur water has at the moment no favours of guilds even if we cross some variants in classified well guilds (most of the time with a change of elite). The armor of mist can be replaced by a haste of the jinn of storm by putting some points in magic of the air(sight).

Both variable skills are skills of supports to the group. The one of her is always or almost cure of group or aegis (if you take aegis, invert the distribution of points between cure and protection). Other one really depends on your team even if equality of the conditions, extinction or conversion of the evil spells are classics.

To play this build, use icy squall and shard of ice(mirror,ice cream) to slow down your enemies when you are only or to slow down the target of the pressure if you are with the group. Use the blade to defend(forbid) you or support the discharge(dump). Use the miracle only when your energy is very low. Finally use profoundly your skills of supports.

 

 

 

ELEMENTALISTE VIRULENTS FLAMES (El)

ATTRIBUTION OF POINTS :

Magic of Fire 12 + 4 Energy Conservation 12 + 1

Classical author(Classic) of the pve and all the modes pvp, the virulent élémentaliste flame allows to impose damages of considerable zone as well as burn in permanent zone.

In AVA or in competitive mission, replace the seal of resurrection by an aura of restoring or a haste of the jinn of flame (as you prefer the automobile heal or a high speed of movement). For fan of this build, he(it) is also everything made useful in abyss and it urgoz.

The management of the mana is important you thus have to pay attention has the use of quite your fates(spells). He(it) is rather common(current) to replace the glyphe of sacrifice by mark(brand) of rodgort, do not deprive you of it if you are a fan. He(it) is also useful in the field of the fear, in that case, replace your seal of resurrection by a glance of the carrier of light and your glyphe of sacrifice by a mark(brand) of rodgort or a freezing.

Use of the various skills. Virulent flames is THE base of the build. Simple use: take a target in the middle of a group and throw(launch) he virulent flame in buckle up to its (rapids)((express)) death(deaths). Attentions in interupt and in capacities anti conditions of mass (extinction for example) which(who) shall raise you of big problem.
Flame settles(liquidates) little your damages allows you to booster. Throw(launch) on the same target as the virulent flame if she(it) attacks(affects) or throws(launches) a fate(spell). Fired glance allows you to get back of the mana. Throw(launch) as soon as you have the time(weather) and a target with available burn.
Glyphe d minor energy helps you to manage your mana, use as much as possible. Rather before expensive fates(spells) (two virulent flames or a virulent flame and a flame settles(liquidates)). Rain of Meteors is to be used just after Glyphe de Sacrifice to throw(launch) your rain in immediate. Choose as a group of monster if possible ignée Affinity targets is the base of your management of the mana. Maintain the active permanen

 

 

 

ELEMENTALISTE MASTER OF SMITH (El/M)

ATTRIBUTION OF POINTS :

Prayer of Protection 9 Energy Conservation 10 + 4 Prayer of Smith 11

Build rather original, the boss of the smith suggests a nice alternative to the classic monk smither.

To play this build, maintain the fire(light) of the active zélote permanently. Spammez the boss of the magic as soon as you are for the fight. Then use balthazar's aura and aegis as soon as they are reloaded by using the glyphe to reduce their cost to energy. Balthazar's aura must be rather used on a warrior, a dervish, a murderer or a fury fart pressure. Finally, spammez the clear-sightedness on the players others than wizards and spammez the lapel(backhand) and the equality on quite your allies who it in need and on the warriors, the dervishes, the murderers or the fury fart pressure as soon as you have time.

 

 

 

 

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