ELEMENTALISTE CINETIC ARMOR FARM (G/En)
ATTRIBUTION OF POINTS :
Magic of Earth 12 + 4 Energy Conservation 9 + 1 Magic of Inspiration 9
This build was specially created for farmer the boss Exuro (although my opinion(notice) has he can be of use to the other boss). Exuro is at the exit(release) of door of the madness in Nightfall. For farmer this boss, go out of door of the madness then quite go up. If you manage to farmer of the other boss with this build, do not hesitate to indicate him(it) .
Once with the aim of the group of Exuro, throw(launch) Armor of the Earth, Will Have of Stony flesh, Stony breaker and Mantra de la Terre and finally lastly kinetic Armor. You then within reach the group put and advance(move) to the contact Exuro. At the middle road, stop(arrest) you to throw(launch) a Flame of obsidian (to maintain the kinetic active armor).
Once in the contact, throw(launch) Armor of brightness. You are now in the farm part(party). Maintain quite your active delights and throw(launch) regularly flames of obsidian. If you arrange a surplus of mana, throw(launch) Pierre's Daggers. Finally when the armor of brightness will have reloaded, boost(relaunch) and some seconds later the boss should die.
The stick left by Exuro has the following characteristics: energy + 10, recharging of the fates(spells) (becomes moldy 20 %), energy + 5 (when the health is above 50 %), health + 60.
ELEMENTALISTE FARM BOSS (El/As)
ATTRIBUTION OF POINTS :
Energy Conservation 3 + 1 Magic of Earth 12 + 4 Shadows Arts 12
Voila one of the numerous variants of the build of élémentaliste farmeur of boss. To note that you can replace crystal vagueness(wave) and\or crystals of Teinai by dagger of interruption (if the boss arranges of one automobile heal hampering(bothering)) and\or by embrace of the earth(ground) (for the bosses who runs(roams) too much). In front of boss having fate(spell) of zone capable of affecting you, you can also take refuge ombreux.
To play this build you have to have a weapon increasing by 20 % the duration of delight.
For use it, begin by running(roaming) until the group of the boss with Excuse dark. Then throw(launch) glyphe of the elementary power then Silhouette then mortal load(responsibility) on the boss. Once in the contact of the boss throw(launch) the armor of brightness then flame of obsidian on the boss. Move on then by staying in his(her,its) contact and by releasing(leaving) your other fates(spells).
As soon as the boss dies, boost(relaunch) silhouette then collect your drop. Bravo the farm is ended.
ELEMENTALISTE MINOTORS FARM (El/En)
ATTRIBUTION OF POINTS :
Magic of Fire 12 + 4 Energy Conservation 4 + 1 Magic of inspiration 4 Magic of Water 10 + 1
This build is conceived for farmer the minotaures of the bief of Elona. To play him(it), begin by approaching minotaures. Once close to them, throw(launch) the echo of the mysteries then the shape of mist. Let the whole come on you then throw(launch) your fates(spells) in the order: channeling, rain of meteors, bed of live charcoal, icy explosion, heat of teinai and finally Fountain of lava.
To play this build a weapon increasing the duration of the delights is naturally advised.
ELEMENTALISTE FARM INSECTS (El/EN)
ATTRIBUTION OF POINTS :
Magic of Earth 12 + 4 Energy Conservation 3 + 1 Magic of Inspiration 12
This build allows you to farmer insects at the exit(release) of Havre of Yohlon (quoted(esteemed) district of Arkjok). A weapon increasing by 20 % the duration of the delights is strongly advised with this build. You will find four groups in the South and two groups in the North. To kill quite insects you will have to form a ball.
Once taken(brought) out of the city, throw(launch) stony breaker, aura of stony flesh and mantra of earth(ground). Attract(entice) then four group of insects to the South and form a ball. To form a ball, begin by attracting(enticing) four groups then when he(it) runs(roams) you all later and when M and P went out of your bubble of aggro stop(arrest) you. M and P insects should group on the verge of your bubble of aggro, bore their top and you will have an attractive ball. If they are too much scattered to begin again to run(roam) by leaving on a highly-rated and he(it) should group together(include).
You have to boost(relaunch) stony breaker, aura of stony flesh and mantra of earth(ground) as soon as they begin to flash. Once the formed ball, throw(launch), in the order: armor of brightness, eruption, glyphe of sacrifice, earthquake then retort(replica). Most of the time monsters will be killed before the retort(replica). Collect then your drops and go to make the same thing(matter) for both groups in the North.
ELEMENTALISTE FARMEUR UW (El/N)
ATTRIBUTION OF POINTS :
Magic of Air 3 + 1 Magic of Earth 12 + 4 Energy Conservation 6 + 1 Magic of Illusion 9 Inspiration 7
This is the build for farmer of the balls of ectoplasm solo in the outremonde. Pleasant face can be replaced by Face of the ancestor. Haste of the jinn of storm can be replaced by Haste of the jinn of flame or Illusion of Haste according to the preferences of the farmeur. You have to have a weapon increasing by 20 % the duration of the delights for this build.
When you arrive in the outremonde, throws(launches) the haste of the jinn then make the tour(ballot) of the room by staying far from Aaxtes. If a nightmare appears, steer you at the bottom of the room, then kill the nightmare with earthquake (before leaving(restarting) at the bottom of the room). Attention to keep(guard) all the time the haste of the jinn activates.
Then go to take the collection of the soul lost to create the night-. You now go to have to kill three groups of night-(if you begin, take one by one). Stony breaker throw(launch) Haste of the jinn of storm, Will Have of Stony flesh and mantra of earth(ground). Attract(entice) then a group of night-then quickly move back to sow(scatter) Aaxtes. Once the night-on you, wait that they have all throw their blow of interruption (if one of them drags, boost(relaunch) a haste of the jinn to make him(her) throw(launch) its blow). Throw(launch) then the pleasant face then boost(relaunch) Stony breaker and Aura of Stony flesh and chain express to Sandstorm, Earthquake and seismic Retort(Replica).
Repeat the process with three groups of night-well by taking time to regenerate your energy profoundly every time.
Once three killed groups, you will begin(affect) the part(party) run. Activate the breaker, the mantra and the haste of the jinn then take staircases in the North. Take her(it) the first one(night) has left and make a pose(installation). In the following room is some Aaxtes, some night-and so very often, a nightmare.
As soon as the nightmare is enough far to pass, go into the room and leave at once to the left. You see staircases at the bottom(really)? Go bottom(stocking,bottoms,stockings) and join you the part(party) with vermins.
For vermins, throw(launch) Stony breaker, Aura of Stony flesh and mantra of earth(ground), attract(entice) a group then throw(launch) Pleasant Face, Sandstorm, Earthquake and seismic Retort(Replica). If there remains alive wait that everything reloads and loosen you. If a nightmare appears and rots your delights, do not panic, throw(launch) haste of the jinn and steer you.
Always avoid of aggro the Night-of fire(light) of ice(mirror,ice cream) or your exit(release) will end fast and in the pain.
ELEMENTALISTE FARM KAPPA (El/En)
ATTRIBUTION OF POINTS :
Magic of FIre 12 + 1 Energy Conservation 3 + 1 Magic of Earth 12 + 4
This build was conceived for farmer kappas at the exit(release) of the couvoir of gyala (in Factions). Kappas is to the right of the exit(release), separated in three patrols.
For farm them, go out of the couvoir and turn(shoot) to the right. Turn darker(charge) then at both patrols in the South then before approaching them, throw(launch) the glyphe, the armor of earth(ground), will have him(it) of stony flesh and the mantra of hoarfrost. Then fetch the patrol in the North then come down again southward to group together(to include) kappas in ball. Do not forget to maintain the active mantra, the armor of earth(ground) and the aura of stony flesh.
Once kappas grouped together(included) in ball, throw(launch) the glyphe, the echo of the mysteries then the virulent flame. Spammez then your two virulent flames in the chain(channel) up to the death of kappas.