the Euroquois

 

 

ARENA BUILDS (source gwencyclopedie.free.fr)

 

MESMER

The Magician is the parangon of the illusion, the change of direction(management) and the mental control. The Magician knocks down the capacities of damages of the others, maneuvering the environment to realize personal purposes. Whereas he(it) is not physically strong, the Magician can turn(shoot) the battle thanks to their subtle magic which can cause the chaos and the confusion.

 

 

MESMER DEGEN OF LIFE (En/M)

ATTRIBUTION OF POINTS :

Fast Incantation 3 + 1 Magic of Inspiration 9 + 1 Magic of Illusion 12 + 4 Praye of Health 9

Build Use

How to play him(it)? In the beginning of fight murderer, dervish throw(launch) the will of the failure(defeat) on a warrior, or has the limit on a tramp or a parangon. Throw(launch) then migraine, conspiracy and pain on the monk or if there is no monk on any other caster. Use the seal and the drain to reload you there mana and to make annoy the player who has migraine.

When the conspiracy and the will reloads boost(relaunch) at once. If ever a player of your camp where you lose too many points of life, throw(launch) a zone of cure (too bad if you look after the warriors, after murderers or after opposite dervishes, they are not priority targets).

 

 

 

MESMER DEGEN HAMMER (En/M)

ATTRIBUTION OF POINTS :

Fast Incantation 9 + 1 Prayer of Health 9 Magic of Illusion 12 + 4

This build is a build of degen targeted: you flood a target under the degeneration of life before passing to the following one. To play him(it) nothing more simple. Throw(launch) your first four evil spells on your target then move on to an accumulation of pain. Once the target weakened well, also make with the other one and so on. If an opponent is already well damaged, you can try to finish him(it) with an illusion of pain.

 

 

MESMER FAST CAST AIR (En/El)

ATTRIBUTION OF POINTS :

Fast Incantation 12 + 2 Magic of Air 12

Fast cast magician's build bases itself on a simple principle: the fates(spells) of élémentaliste indeed are but length to throw(launch), thus let us play in magician to throw(launch) them faster. To manage the mana this build uses two affinities. This build however lost in power since the elementary affinity is required energy conservation.

To play this build, maintain your two affinities activate and spammez quite your fates(spells) on a target until she dies then pass to the following one.
To play this build in AVA, replace the seal of resurrection by haste of the jinn of storm.

 

 

MESMER FAST CAST FIREU (En/El)

ATTRIBUTION OF POINTS :

Fast Incantation 12 + 2 Magic of FIre 12

Fast cast magician's build bases itself on a simple principle: the fates(spells) of élémentaliste indeed are but length to throw(launch), thus let us play in magician to throw(launch) them faster. To manage the mana this build uses two affinities. This build however lost in power since the elementary affinity is required energy conservation.

To play this build, maintain your two affinities activate and spammez quite your fates(spells) on a target until she dies then pass to the following one.
To play this build in AVA, replace the seal of resurrection by haste of the jinn of flame.

 

 

ENVOUTEUR MICRO WAVE (En/El)

ATTRIBUTION OF POINTS :

Fast Incantation 12 + 4 Magic of Fire 12

A micro wave is a machine which everybody knows for his(her) capacity to be fast warmed. This build makes similar: he(it) makes the fast enemy warm and indeed. The damages of zones that to impose you are cleanly impressive. To play this build in AVA, replace the seal of resurrection by a haste of the jinn of flame which will serve you for moving you quickly from a point to the other one.


Use of the various skills. Ball of Fire(Light) and Flame settles(liquidates) allow you to take charge, boost(relaunch) as soon as they are reloaded. Heat of Teinai and Heat of Oven form the base of your damages. As soon as they are reloaded, find a target (so possible surrounded well) and chain both to her.In arena(bullring), these two fates(spells) are very effective to kill the spirits. Ignée affinity allows you to manage your mana. Maintain permanently. Glyphe of minor energy helps you to manage your mana. Spammez as much as possible. Mantra of Recovery is the base of your build, boost(relaunch) as soon as he(it) is not active any more.

 

 

MESMER SPAMMEUR DEGEN (En/M)

ATTRIBUTION OF POINTS :

Fast Incantation 9 + 1 Magic of Illusion 12 + 4 Magic of Inspiration 9 + 1 Prayer of Health 3

The purpose of this magician is to stick a maximum of degen on a maximum of targets. To use him(it) you have to throw(launch) your mantra of perseverance in the beginning of fight, then throw(launch) conspiracy of fantasy and image of attrition on a target, choose another target then begin again. If you miss mana use the siphon of energy and the drain of energy to reload you. Finally, when you use your degen on a "tough" target (with resistance has the pain either of the heal or the fates(spells) of flights(thefts) of life) use accumulation of pain may possibly ghost pain to weaken him(it) even more.

Finally, use as much as possible your singing(song) of resurrection, because, for is possible that you are full life he allows you to resuscitate your allies with 100 % of their life and it quickly thanks to your points in fast incantation.To play this build in arena(bullring), apply the same principle as in front of monsters but replace the singing(song) of resurrection by a resurrection.

 

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