the Euroquois

 

BUILD FARM (source gwencyclopedie.free.fr)

 

MESMER

The Magician is the parangon of the illusion, the change of direction(management) and the mental control. The Magician knocks down the capacities of damages of the others, maneuvering the environment to realize personal purposes. Whereas he(it) is not physically strong, the Magician can turn(shoot) the battle thanks to their subtle magic which can cause the chaos and the confusion..

 

 

MESMER 55 hp IMAGINARY WEAPONS (En/M)

ATTRIBUTION OF POINTS :

Fast Incantation 3 + 3 Magic of Illusion 12 + 4 Prayer of Health 9 Prayer of Protection 9

Build's Use

This is the base of one of the classical authors of the magician 55 hp. Small reminder(abseiling), to play him(it) you have to concern your armor, a superior rune of every among magician's runes more a which will be in double(copy). Besides, you will have to carry(wear) the ceste offered to the end of the collection " the towns(estates) of Ascalon " in prophecies. This build is more particularly adapted to boss's farm not arranging an automobile heal.

To play this build, throw(launch) renovation and spirit of balthazar (and possibly link of gasoline(essence)) in the beginning of zone. Then join your boss by maintaining you alive with spirit defender and breath of cure. Once arrived at the boss, use imaginary weapon to kill him(it).
:

Empathy, for booster your power of attack. In that case think of putting some points in dominion. Ignorance, to neutralize the seals of cure and allow you to farmer warlike bosses (such wing in faction). In that case think of putting some points in dominion.
Mantra of concentration, for targets surrounded with a large number of interupt. In that case think of putting some points in inspiration. Link of gasoline(essence) or channeling, if you miss energy. In the case of channeling, think of putting some points in inspiration.

 

 

 

MESMER 55 hp DOUBLE FACE (En/M)

ATTRIBUTION OF POINTS :

Fast Incantation 3 + 3 Magic of Domination 8 + 3 Prayer of eakth 9 Magic of Illusion 10 + 4 Protection 9

Voila the base of one of the classical authors of the magician 55 hp. Small reminder(abseiling), to play him(it) you have to concern your armor, a superior rune of every among magician's runes more a which will be in double(copy). Besides, you will have to carry(wear) the ceste offered to the end of the collection " the towns(estates) of Ascalon " in prophecies. This build is particularly adapted to boss's farm monk such the eater of scar, the double face allowing to empty them of their energy.

To play this build, throw(launch) renovation and spirit of balthazar (and possibly link of gasoline(essence)) in the beginning of zone. Then join your boss by maintaining you alive with spirit defender and breath of cure. Once arrived at the boss, form a ball with everything monsters and boss around you. Maintain then active pleasant face and face of the ancestor in alternation. It will empty the mana of your boss and all the trainers of his(her) group. He(it) does not stay in you more than to him spammer spiritual decay to kill him(it).


Maintenez ensuite actif visage avenant et visage de l'ancêtre en alternance. Cela videra la mana de votre boss et de tous les soigneurs de son groupe. Il ne vous reste plus qu'à lui spammer des délabrement spirituel pour le tuer.
Mantra of concentration, for targets surrounded with a large number of interupt. In that case think of putting some points in inspiration. Link of gasoline(essence) or channeling, if you miss energy. In the case of channeling, think of putting some points in inspiration.

 

 

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