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BUILD HOH / PVP

 

THE RITUALIST

Ritualistes channels the energies of him(her,it) beyond to call upon allies come from the space and use(employ) mystic rites of subjection which subject them then to the will. They mask the eyes to commune(to receive Communition) better with the spirits, which confer on Ritualistes and on their companions of big powers and robust protections.

The energy which they channel feeds their skills which can improve the weapon of an ally or ravage the health of an enemy. Ritualiste can also use the rests of the deaths to defend(forbid) the alive, not by refreshing corpses as would make him(it) Nécromant but by using urns(ballot boxes) and ashes. There where the Tramp tries to make only one with the world of the spirits, Ritualiste aims at becoming the boss.

 

CLAMOUR OF SOULS (Rt)

ALLOCATION(ATTRIBUTION) OF POINTS:

Power of Invocation12+1 Magic of canalisation12+4

The principle of the build is rather simple: make many damages in a blow. And it is necessary to admit that in this exercise, the ritualiste possesses many unsuspected faculties(powers)...

The base of this character is to be at any time near a spirit. To do it, who(which) is more suited than the spirit of Destruction, which is a spirit the life expectancy(cycle) of which is normally superior to its time(weather) of recharging and which, mourrant, is potentially capable of imposing more than 140 points of damages around him. Thus use Attraction of spirit to maintain this spirit near you.

This character can participate in spikes introduced by a coordinated team, due to the use of its some skills of damages with unique(only) target. Vision of him(her,it) beyond and Burn of the spirit are two particularly effective skills in this role. Note that the first one(night) is totally ineffective if you are not near an allied spirit. Finally, Strike some gasoline(essence) will allow you to get back to 5 of the energy every 8 seconds

But the most effective combo of the character lives(lies) in the mortal combo:
Destruction + Break of soul + Clamour of souls, is potentially 150+128+122 = 400 points of damages AoE in 2 seconds of cast

In brief, here is a character amusing enough playing. Although it is incapable to defend(forbid) itself cleanly only set apart by eradicating the opponent in two time(weather) three movements, he can show himself useful in a team which needs a little offensive punch.

 

RITUALISTE OF SUPPORT (Rt/Mo)

ALLOCATION(ATTRIBUTION) OF POINTS:

Power of Invocation 12+1 Magic of Canalisation 12+4

Here is a build interesting and played by one the best equip world current, previous winner(conqueror) of one of the phases of qualification of the championship Factions.

The ritualiste allowed, from its exit(release), to envisage a new type of character of support for the well-balanced builds of GvG. In this type of characters, we are often in the habit of seeing élémentalistes / monks with fates(spells) with high cost in energy (such cure of group, conversion of evil spells or still extension), Even of the other type of characters as Necro with the rite of blood, envouteurs / monks with eviction of evil spells, etc.... The ritualiste saw, from the beginning of his(her,its) existence, its use limited in of " spirit spamm ", that is the fact to grow a maximum of spirits of defence in a minimum of time(weather). Since the serious nerve of the build of this " pain in the ass of spirits ", certain teams began to envisage the ritualiste under the another angle, Among which Esoteric Warriors.

The build uses ashes Elites of Songkai which allow to decrease sharply the cost of the fates(spells) used as long as we carry(wear) them. In 15 in Power of the invocation, the cost of the fates(spells) is reduced by 50 %, is a cost of 2 in energy (because of the roundness) for the fates(spells) normally in 5. Combined(Organized) in Soothing Memories(Souvenirs) which(who) makes you gain(win) 3 points of energy when you carry(wear) ashes, you can look better than free of charge, that is by getting back a point of energy to every care! This character also allows to remove some evil spells thanks to the Sacred Veil, and to relieve effectively your monks of the pressure of the opposite warriors with the Weapon of Protection.

But this character does not restrict himself to the defence. With the Weapon of the complaints and the Rabies(Fury) of the ancestor, this ritualiste increases enormously the pressure imposed by the warriors of his(her) team. Finally, with the channelled Striking(Typing), the discharge / spike is completely accessible to you!

 

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