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BATTLES GUILDS BUILD(GvG) (source gwencyclopedie.free.fr)

 

RANGER

The Tramp benefits from a contact with the nature much superior to that of any other profession. There where Elémentaliste takes the control and tames the powers of elements, the Tramp makes only one with the life under all his forms and benefits from unique(only) skills of survival which come to him(her) of this link. The Tramp can carry out natural rites capable of treating(manipulating) the environment to hamper(bother) his enemies but he knows also how to draw from the power of the wild lands to help and support his allies in the fight.

He can also tame wild animals and order them to fight beside him. The Tramp is besides the boss of attacks at distance and knows how to pull(fire) the maximum of the weapons of line(feature) as the bows. Its main characteristic, the Expertise(Assessment), demonstrates the advantages that there is to commune(to receive Communition) with the nature. The more he(it) invests(surrounds) with points in the Expertise(Assessment) and the less the skills others than the fates(spells) (as the Traps or the Rites) consume some energy.

In a group, the Tramp is often used to attract(entice) the enemies towards his allies by means of a well placed arrow. Finally, the Tramp harmonizes perfectly with all the particularly comfortable secondary occupations at distance.

 

RANGER CRIPLING SHOT (R/Me)

ATTRIBUTION OF POINTS :

Expertise9 + 1 Survival 9 + 1 Send to the shooting 11 + 4 Magic of Domination 10

Classical author(Classic) of the tramp in arena(bullring), this build is also doable(playable) to flaggeur gvg, it is then necessary to replace the black out by a hunter(fighter) of storm, the points of dominion being transferred in survival.
How to play this build?
Use the poison on so many enemies as possible to maintain the pressure on the monks.

Use the incapacitating shooting(firing) to handicap the targets of the warriors to facilitate them the task and on the dangerous fighters who run(roam) after the members of your team as fury fart.
Use the black out to neutralize the monks at the moment the most critical (discharge(dump), group very weakened) and interupt to rot them the life.
Gvg use hunter(fighter) of storm to run(roam) between two flag and natural stride if you are unloaded(unburdened). When you no flaggez not no use your attacks as in arenae(bullrings) to rot the life of the opposite team.

 

 

 

RANGER GANKER (R/Mo)

ATTRIBUTION OF POINTS :

Expertise 9 + 1 Send to the shooting12 + 4 Survival 9 + 1

This build, henceforth classic, is based on the same principle as tramp's build mass degen. A big degeneration of health, two effective interupt and a suspicion of automobile defence. This build is used in GvG to clean the opposite base to two players. In AVA, replace your seal of resurrection by Immobilization to neutralize the capacity of movement of your opponents. As you have nothing to accelerate your arrows, provide you of a bow bent back for interupt.

How to play this build? Ardent arrow causes a big degeneration of health and big damages. Spammez as much as possible. Wild shooting(firing) and Shooting(Firing) of diversion allow you to neutralize effectively your opponents. Use(wear out) and abuse as much as possible your interupts.
Application of poison supplies you a degeneration of effective health has to stick on your opponents. Maintain asset(active person) permanently. Ointment of the trolls allows you of you automobile heal in a light way if need.
Natural stride has two utilities. In AVA, she allows you to pass quickly from a point to the other one. The rest of the time, her(it) serves you for protecting you (see avoiding(running away,fleeing)) if you receive too many slaps / repair Touch allows you to come out your most annoying conditions.

 

 

 

RANGER PET FURY CLASSIC (R/G)

ATTRIBUTION OF POINTS :

Expertise 10 + 4 Mastery of Hammer 12 Taming 8 + 1

To play this build in AVA, replace the seal of resurrection by a unique(only) running(race).

The basic principle is simple, maintain the fury of the tiger continues it and spammez authoritarian blow. When hammer blow is loaded with you break and move on at once with giving up blow to impose him(her) a deep wound. Spammez the furious blow as much as possible.

This build is abandoned for the fury fart close(plain) ferocity today.

 

 

 

RANGER PET FURY FEROCITE UNIE (R/G)

ATTRIBUTION OF POINTS :

Expertise 10 + 4 Taming 8 + 4 Mastery of Hammer 10

To play this build in AVA, replace the seal of resurrection by a defensive whirlwind.
This build takes place in a simple way, maintain close(plain) ferocity permanently. Spammez then authoritarian blow. As soon as the hammer blow is loaded with, throw(launch) and made follow by crushing blow. Finally spammez the poisoned bite.
You can replace the bite poisoned by bestial violence.

 

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