the Euroquois

 

BUILD FARM (source gwencyclopedie.free.fr)

 

 

RANGER

The Tramp benefits from a contact with the nature much superior to that of any other profession. There where Elémentaliste takes the control and tames the powers of elements, the Tramp makes only one with the life under all his forms and benefits from unique(only) skills of survival which come to him(her) of this link. The Tramp can carry out natural rites capable of treating(manipulating) the environment to hamper(bother) his enemies but he knows also how to draw from the power of the wild lands to help and support his allies in the fight.

He can also tame wild animals and order them to fight beside him. The Tramp is besides the boss of attacks at distance and knows how to pull(fire) the maximum of the weapons of line(feature) as the bows. Its main characteristic, the Expertise(Assessment), demonstrates the advantages that there is to commune(to receive Communition) with the nature. The more he(it) invests(surrounds) with points in the Expertise(Assessment) and the less the skills others than the fates(spells) (as the Traps or the Rites) consume some energy.

In a group, the Tramp is often used to attract(entice) the enemies towards his allies by means of a well placed arrow. Finally, the Tramp harmonizes perfectly with all the particularly comfortable secondary occupations at distance.

 

 

 

RANGER FAMINE UW2 (R/Me)

ATTRIBUTION OF POINTS :

Expertise 2 + 1 Survival 12 + 2 Magic of Illusion 10 Magic of Inspiration 8

This build was created to fill(perform) the same job as the nécro ss / sv in crack: Farmer with a monk low-life (55hp.

How to farmer? The tramp puts the spirit of famine (with so possible speed of snake so that he(it) reloads fast!). The monk makes his normal job, he goes to meet monsters! To kill monsters, nothing more simple, you alternate 2 face on the monk. The monsters which are incensed against him lose their energy which falls ceaselessly in 0, and take themselves a max of damage. The drain of power is for interupt the small spirits which would indeed like to remove the delights of the monk, so well on this monk had no time(weather) to put itself the fate(spell) which prevents him(it) from being targeted! The defence of drider allows to run away every missed fight! Decay damages the enemy. The spiritual chains(channels) are in used against the night-hooked

Positive points: - the monk cannot be interupt by the monsters which strike him(it) thanks to faces - you kill vermins within 10 seconds - did not make you big things and look at the monk who ceaselessly has to use his skills
Negative points: - you have to kill night-hooked one by one with spiritual chains(channels)

 

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