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BATTLES OF GUILD BUILDS (GvG) (source gwencyclopedie.free.fr)

 

MESMER

The Magician is the parangon of the illusion, the change of direction(management) and the mental control. The Magician knocks down the capacities of damages of the others, maneuvering the environment to realize personal purposes. Whereas he(it) is not physically strong, the Magician can turn(shoot) the battle thanks to their subtle magic which can cause the chaos and the confusion.

 

 

 

 

MESMER SPAMMEUR DIVERSION (En/M)

ATTRIBUTION OF POINTS :

Fast Incantation 9 + 1 Magic of Inspiration 9 + 1 Prayer of Health 3 Magic of Domination 12 + 4

This build, henceforth classic, supplies you as well an assistance(audience) to the discharge(dump) as an assistance(audience) to the pressure.

First thing(matter) to be held(retained), maintain the active mantra as often as possible. Then from the beginning of the fight choose you a monk. Spammez he shame and diversion as much as possible. If ever you miss mana, use the Drain of power to get back it a little. Serve too as the drain of delight to reload you in energy and blow up useful delight has your target (a sacred veil for example).

When your team unloads(discolours), use the waste of the delights then the spiritual pain on the target of the discharge(dump) to help your team.

Finally, as soon as a member(limb) of your team dies, do not hesitate to use your singing(song) of resurrection to return him(it) to the life and make save a seal of resurrection to your team.

 

 

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