the Euroquois

 

 

 

BUILD FARM (source gwencyclopedie.free.fr)

 

 

WARRIOR

The profession of the Warrior bases itself on the use of the weapons of mélées. Some choose the sword and count on its tranchante blade to lead them to the victory. Others choose hammers and count on his(her,its) weight to give them an advantage. And others else prefer the axe and its powerful attacks. The Warrior is the only profession which knows how to use the shield, and he gains(wins) more protection with his armor. The Warrior takes the shock of any fight, he turns darker(charges) inside by playing his weapons.

 

WARRIOR FARM UW (G/Rt)

ATTRIBUTION OF POINTS :

Force 8 + 1 Tactics 10 + 4 Magic of Restauration 12

This build is conceived to allow you to farmer the furious vermins of the outremonde to grow rich in big knocks of balls of ectoplasm. For this build you have to have a sword, a spear or an axe [energy + 5, health + 30] and of a shield [health + 30, damages - 5 (luck(chance) 20 %)].

First thing(matter) to be held(retained), if Aaxte bores you above, throw(launch) sprint and leave as far as possible he. The second thing(matter), in the first part(party) of the farm (in front of night-) or in the third (in front of vermins), if you cross one nightmares, let him(it) come on you and kill short of weapon of vengeance.

By arriving in the zone, begin by taking the collection to create the night-. A group of night-4 Pullez then and move back far from Aaxtes. Throw(launch) seal of the dolyak then type until the defence of bonetti is loaded with. Throw(launch) then the defence then Khanhei was vindictive. Begin again the process up to the death of the night-then fetch a new group of night-and begin again.
Once the night-persons killed, runnez up to vermins.

Once arrived in vermins register(record), please, the following sentence in your head: we do not type vermins. Satisfy you of aggro and to kill them short of Khanhei and of weapon of vengeance. Once the dead vermins, pass to the following ones by avoiding well the night-of ice-cold fire(light).

 

WARRIOR FARM CHKKR (G/N)

ATTRIBUTION OF POINTS :

Force 11 + 1 Mastery of Axe 12+4 Tactics 6 + 1

Build for farmer Chkkr Mille-Queues, this boss is bush of drazach has the exit(release) of saint's sanctuary anjeka. He(it) leaves the flat bow of Chkkr (drilling damages 15-28, damages + 15 %, armor - 10 (by attacking(affecting)), earnings so got(gain so got,earnings so touched,gain so touched) of energy: 1, regeneration of energy 1, health + 30).

To make farm you have to have more points of kurzick than luxon if the sanctuary is under control kurzick and vice versa.

At first the guards has the exit(release), if they block(surround) the access towards chkkr, attract(entice) to the temple of resurrection and type while they kill kurzicks or let kurzicks manage only (in the choice). Then go to attack(affect) Chkkr.

Type but use no skill(competence). When you will have approximately 50 points of life, throw(launch) Balance of Grenth, then as soon as he will throw(launch) troll's ointment interrupt. Continue to watch at him(it) typing you again wait to come down(to fall) has 50 points of life approximately then throw(launch) balance of Grenth. At this moment throw(launch) it seal of dolyack and pose(installation) of the shield may type by throwing(launching) your skill(competence) in this order: dismemberment, rotating Axe, Striking(Typing) of the executioner, penetrating Blow.
Then boost(relaunch) seal of dolyack as soon as it reloads, similar for your attacks. Finally if he(it) re-tries to throw(launch) troll's ointment interrupt.

 

WARRIOR FARM VERMINS (G/Mo)

ATTRIBUTION OF POINTS :

Force 8 + 1 Mastery of Axe 9 + 4 Tactics 10 + 1 Prayer of Health 9

This build is conceived for farmer vermins has the exit(release) of impasse(dead end) of senji. As soon as you go out of the city throw(launch) renovation then life by proxy. Utlisez the pose(installation) of balance when you runnez with a lot of vermins behind you.When you have enough vermins around you spammez as much as possible seal of dolyack, use the bonetti for you reload mana there and throw(launch) the defence of the gladiator as soon as it is reload. Throw(launch) the axe cyclone every time it is reloaded and type to shraeder or another vermin with the striking(typing) of the executioner.

The update of the IA of monsters makes that certain vermins will avoid(flee) to get back a little of life. Do not panic she(it) will return and you will finish them in the striking(typing) of the executioner.

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WARRIOR FARM ICY SWORD (G/Mo)

ATTRIBUTION OF POINTS :

Force 11 + 4 Mastery of Axe 8 + 1 Tactics 6 + 1 Prayer of Protection 10

For this farm, leave citadel of granite. You do not have to have the collection " forbid the forge to droknar " activate. By going out of the citadel, begin to follow the road indicated on the card(map). When you will arrive within reach the first group of dwarfs, throw(launch) furious load(responsibility) then go up to the first point of pose(installation).
Stop(Arrest) her(it) you out of reach of any monster then wait that the patrol which blocks(surrounds) you the road passes. Resume(take back) then your normal road and cross(spend) the second point of pose(installation). A group of dwarf and golem of ice(mirror,ice cream) will advance(move) on you. Move back up to the second point of pose(installation) and let cross(spend) them.
Between you and the following zone raises itself(draws up itself) a last group of dwarf with many heretic. If he(it) is in the middle of your road, you will be killed and will resuscitate on the point of rez near the change of zone.

Once in mineral springs, throw(launch) the shield then the furious load(responsibility) and cross the first group of avicaras. Cross following both groups and stop(arrest) you before the first dangerous group. Make a pose(installation) the time(weather) get back all your life then cross this group.

When you will arrive before the giants, throw(launch) spirit of balthazar then turn darker(charge) through the giants. If you lose too much life, throw(launch) your shield. Continue your road so until the dangerous group. Make a pose(installation) then cross this group.

Finally continue the run up to the cave then make a pose(installation) before going into the cave.
Young tricks(things) on the run. If you do not have more than about fifty points of life, to remove the piece of armor on which is your superior rune.

Other trick(thing), if you are affected by an effect slowing down you, do not panic. Activate the seal of dolyack then your shield of regeneration and try to survive.
Maintaining the fight in the cave. Boost(relaunch) your spirit of balthazar if it is not active any more. Wait to go back up(to raise) to 100 % of your energy then attract(entice) a group of sprite. Once the sprites on you, throw(launch) the shield of regeneration, the seal of dolyack and load(responsibility) been furious then turn darker(charge) at a sprite (if a troll is bore her(it) at him). Then spammez powerful attack, curse, " be careful! " And shield of regeneration then cross(spend) in monsters

If ever your shield is interrupted, throw(launch) the hands of the defender. Once a dead group, let your energy go back up(raise) profoundly then pass to the following one.

 

WARRIOR FARM MILTHURAN (G/)

ATTRIBUTION OF POINTS :

Force 10 + 1 Mastery of Sword 10 + 4 Tactics 11 + 1

This build allows you to farmer milthuran at the exit(release) of appearance(mine) of aurios.
Simple principle, go out of the city then load(charge) directly milthuran. Begin by killing the warriors, then murderer and the mainlétales and finally milthuran (ignore the ritualiste).

To kill them, throw(launch) in buckle retort, mortal retort, seal of dolyack and defence of the gladiator. Throw(launch) the bonneti (except when you are already under defence of the gladiator) and the blow of the shield (except when there is more either G or A) before throwing(launching) your seal of cure. Finally, use " I shall survive " if you have at least 2 or 3 conditions.

 

 

WARRIOR FARM RAZAJAN (G/)

ATTRIBUTION OF POINTS :

Force 10 + 1 Mastery of Sword 10 + 4 Tactics 11 + 1

This build is conceived for farmer Razajan by leaving the temple of the harvests.
By going out of the temple, activate your seal of constitution. Serve you then as the defence of the gladiator and as load(responsibility) been furious to join the point of resurrection. Her(it) made a pose(installation) the time(weather) to go back up(to raise) your life then leave(restart).

Quickly pass has fault carps, ignore the murderers pariah then make a short pose(installation) if you have the time(weather). Cross(spend) then three groups of shiroken then follow the wall to avoid Kunvie and his(her) friends dragon then turn darker(charge) at Razajan in front of sleepy waters kurzick ]. If ever carps you follow, take away you as much as possible.

Once in front of Razajan, spammez Retort, mortal Retort, Defence of the gladiator and Seal of Dolyak. Begin by killing the warriors, then the murderers and finally the mainlélates bet then kill Razajan. If Razajan or the other one calls upon a puit of blood, take(bring) out it as fast as possible.

 

 

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