WARRIOR KD/AS AFTERSHOCK (W/El)
ALLOCATION(ATTRIBUTION) OF POINTS:
Strength 10 Masters of the Hammer 11 Magic of the Earth 10
A classical author among the classical author: warrior-qui-vous-met-toujours-sur-le-cu l. Indeed there is really, but then really nothing of complicated to play in the warrior KD / HAVE (KD for knock down, knock out, HAVE for aftershock, seismic retort(replica)). You run(roam) after your target, with Sprint if need. You load(charge) well your adrenalin, with the pose(installation) of the berserker if your target has the kindness not to move too much attention, not cumulable with sprint).
When it is quite full, you chain: devastating Hammer, the target is on the bottom. Enchainement with crushing blow, the target has deep wound, loses 20 % of points of maximum life and is looked less easily. He gets up: blow of brute, which re-does him(it) on the bottom because of the weakness. And there it is the drama: seismic Retort(Replica) 140 of damages of zone A small variant: use hammer pestle and seismic Retort(Replica) to make a combo of zone. It is more difficult in that case to put twice the target in the ground, the only real solution being the hammer blow just after the combo first one. Nevertheless, you gain(win) it the advantage of a landing of zone and a seismic retort(replica) potentially more murderous. To you to choose, for me both solutions equal.
For the slot last one, it is according to. You can always take the ward against the enemies to slow down the opponents, the problem will then be to manage well its energy. You can also take war cries, it can always help your allies. To you to see, adapt according to your needs.
Last advice(council): use gauntlets skin-de-roc which maintain your target longer on the ground: that will help you largely to place your seismic retort(replica).
ALLOCATION(ATTRIBUTION) OF POINTS:
Strength 9+1 Mastery of the Axe 12+4 Taming 9
The Warrior Tiger uses the fury of the tiger to activate(start) a flight(volley) of murderous knocks, thanks to its 33 % bonus hurriedly of attack for small about ten seconds. By using the skills of axe, that is those who provoke most large number of damages per second on average, the warrior tiger is capable of enchainer several knocks exceeding easily 60-70 points of damages.
Use the éviscération and the raking, to impose damages as well as both essential conditions: deep wound and infirmity.
The slot last one will be often used as for him to take a spirit. Several spirits in taming are very interesting for graves, as fertile season, symbiosis or extermination. If you have nothing private individual's need, I cannot while to advise you the blow of interruption, skill(competence) of axe, which will allow you to ralonger also the duration of recharging of the interrupted skill.
ALLOCATION(ATTRIBUTION) OF POINTS:
Strength 11+1 Mastery of the Axe 12+4 Magic of the Earth 6
Do not use the Raking if the enemy is not under deep wound (what is made in your case normally by Eviscération).
Madness is more effective to increase your attack that the Pose(Installation) of Berserker, but you will very have pain if you use him(it) while you are the target of the fire(light) of the enemy (what, as warrior, does not arrive still too often, but makes a bloomer all the same). Be always ready to cancel him(it) with a Sprint if it was the case.
The Squall is a fate(spell) of slowing down effective EXTREME REACTIONARY. Completed to prevent an enemy from running away for example. Use him(it) without moderation.
The Electric shock is a variant less effective than the Squall, but which does not generate Exhaustion and which imposes certain damages. He can be interesting to place a counterpart your combo Eviscération / Raking / Striking(Typing) of the Executioner .
ATTALLOCATION(ATTRIBUTION) OF POINTS:
Strength 10+1 Masters of the Hammer 12+2 Magic of Blood 8
The Black knight is a warrior dedicated to the worship(cult) of the god of the death, who grants(tunes) him(her) the power to steal the health of the enemies while using skills of attack in the hammer to knock out them, tired to weaken and to impose deep wounds to his(her) opponents.
The strategy of this character rests(bases) on the effective management of the conditions, by placing them on him even and by transferring them to the enemy.
ALLOCATION(ATTRIBUTION) OF POINTS:
Strength 10 Mastery of Sword 12+1 Prière of Cure 8
Paladin is a hero par excellence, it looks after his(her) allies while imposing mortal knocks to his(her) opponents. Paladin is without fear, it walks(works) to the fight the high sword, the proud glance. It considers as an honor and a duty to concentrate on him the majority of the opposite fury, and mourrant it does not hesitate to look after his(her) allies rather than after himself.By attracting(enticing) the opposite attacks to him and by protecting the health of his(her) group, this character relieves his(her) allies and allows them to fight(dispute) in a more effective way.
Craftiness
Use the Renovation at the beginning of a bataillle to regenerate constantly your health of 3.
For a successful combo, use the Sprint to return you quickly in the heart of the battle, then use Slice(Edge) - Artery and the Notch as fast as possible. Continue with the Cut of Galrath, and when the health of your target is unless half, use the fatal Boot.
When the allies fall to the fight, use Reviviscence to make them return to the life as fast as possible.
If they are under the extensive fire(light) of the enemy, use the Hands of the quack to keep(guard) your group alive.
ALLOCATION(ATTRIBUTION) OF POINTS:
Strength 8+1 Masters of the Hammer11+2 Tactics 6+1 Magic of Water 10
The Abominable snowman carries(wears) well his name, him(it) wheel his enemies of knocks in the hand-to-hand fight with the ice(mirror,ice cream) and the iron. The magic of the water imposes damages of ice(mirror,ice cream) on effect of zone on several enemies at the same time, while attacks heavy to the hammer take charge of opponents one by one.
This hero draws from the powers of Elémentaliste to keep(preserve) its energy, it is also capable of taking(collecting) important damages, but he has to watch his health and his energy closely during the fights.