GUERISSEUR PROTECTOR (Mo/W)
ALLOCATION(ATTRIBUTION) OF POINTS:
Prayer of Protection 12+1 Divine Favour 12+2 Tactics 6
The quack defender draws in the Divine Favour of the Gods and uses prayers of protection which reduce the number of sudden dégats by his(her) allies, while freeing(clearing) them of their curses or their negative conditions.
He(It) also uses warrior's pose(installation) to protect itself from attacks in the hand-to-hand fight. By watching carefully the delights, the curses and the conditions, this character can improve in a radical way the chances of survival of a group.
ALLOCATION(ATTRIBUTION) OF POINTS:
Prayer of Cure 9+1 Prayer of Protection 9+1 Magic of Inspiration 6 Divine Favour 11+2
Canalisateur of life holds(detains) the power of inspiration and can steal the energy of the enemies and channel it to transform her(it) into Prayers of cure. The skill(competence) of subversion of energy of the Magician becomes allied to the skills of fast cure of the monk to cure quickly alliès while stealing the energy of the close opponents.
The patience and the synchronization are essential to this character, the use of the good skill(competence) at the right time is the best rewards
ALLOCATION(ATTRIBUTION) OF POINTS:
Prayer of Cure12+2 Divine Favour 12+1
The divine Quack calls upon the strengths of the creation and the powers of elements. The combination(overall) of the skills of reduction of cost of energy of élémentalistes and prayers of cure and the divine favour of the monks allows him(her) to use frequent skills of cure and in cost raised(brought up) in energy.
With a correct management of the energy, this character can become a very effective quack.
ALLOCATION(ATTRIBUTION) OF POINTS:
Prayer of Cure 8+2 Prayer of Chatiment 10+1 Mastery of the Sword 12
Zélote is wild and firm, he can take(collect) damages, but also impose it. This hero concentrates on the preservation of the delights which regenerate his(her,its) own life on the duration, while using seals of agony and attacks of sword of adrenalin to impose massive damages to his(her) opponents.
The key element of this character is the preparation of its delights before the battle.
ALLOCATION(ATTRIBUTION) OF POINTS:
Divine Favour 10+4Prayer of Chatiment1+1 Prayer of Protection 11+1 Magic of Blood 10
This build is often used in the tactics 2 monks, where when a monk has to manage only in a group of 4 (arena(bullring), "Split" GvG). He(it) covers about all the essential points, allowing to look after itself hardly, to limit the spike, to look after conditions and after evil spells and proposing a good management of the energy.
Council of equipment: stick of blood (much more useful to accelerate the recharging of the offering, 15s, that that of the fates(spells) of protection, 5s max) with Ecstasy 20 % (to have absolutely) and Health 30. I advise you monk's clothes on the trunk (most of the fates(spells) of élémentalistes get(touch) the trunk) and tattoos everywhere else.
Basiquement, you need at any time benefaction divine. With 14 in divine favour, this one will add 67 points of care (the equivalent of a prayer of cure) for 2 of the energy and a degeneration of energy of 1. Combined(organized) with a good adversity it can make miracles.
Imagine yourselves in 50 points of life. A élémentaliste begins to throw(launch) a globe of lightning on you, what should kill you. If you have benefaction divine and if you throw(launch) your adversity, you here is in:
50 (of base) + 67 (benefaction) + 3*14 (cure divine favour) = 159 pv.
The globe of lightning arrives what activates(starts) the adversity:
159 (of base) + 67 (adversity max) = 226 pv. You used 7 of the energy, you gained(won) 176 points of life, the élémentaliste used 15 for nothing.
Here is for the departure.
The Spirit defender is very pleasant if a main target of the enemy fire(light) is indicated(appointed), but can also limit the breakage of fates(spells) as Tongue of flame, the Cure of the Disorders(Affections) can supply you with the heavy care if several conditions were imposed, Veils him(it) Sacred(Crowned) is a little bit difficult to arrest(dread) but is one of well and truly better anti-evil spells of the game(set,play)
Variants are possible as for example the use of Guard or Hands of the Defender. I tend to think that as monk you will often be the target of the opposite attacks, and in that case Guard does not fill(perform) completely the role that he should, mainly because of his(her,its) very weak duration, of his rate of pretty poor avoidance (40 %) and of his(her,its) time(weather) of incantation which makes him(it) too easy to interrupt. Nevertheless, have a Guard to put on a Spectral Hero who captures an altar in the Pantheon of the Heroes often help, thus to you to adapt the build of base according to your needs.
For the management of the energy, you possess especially the Offering of Blood which will make for you gain(win) 11 of the energy every 15 seconds. This fate(spell) is to be used as soon as you have the possibility of it: To forget him(it) during 2-3 seconds can put you in a critical state, lifelessly and with a regeneration of energy of 3 only. You also have the Seal of Worship which will supply you a care in 94 pv free in energy, which you will use frequently, you will see.
For the rest I proposed you as usual a build monk with and without Bookmark of Rez, that can depend on situations in which you use him(it) (in arena(bullring) the Bookmark of Rez is a must, somewhere else that can not be necessary). Know all the same that the Pondering over the Purity is extremely useful if you can take him(it). If you have on you Benefaction Divine and the Sacred Veil and if you activate the Pondering over the Purity, know that for 5 of the energy, you will be looked after by 150 pv, and you will lose three evil spells as well as two fatal conditions. Good to know
ALLOCATION(ATTRIBUTION) OF POINTS:
Divine Favour 12+2 Prayer of Cure 8+1 Prayer of Protection 8+1 Art of the Shadows 7
Here is monk's build become very popular at the exit(release) of Factions. Based on the observation that the monks are mostly the favorite targets of the opposite offensives, he(it) adorned evident that before any thing(matter), these must be capable of protecting themselves effectively themselves before being of a some utility for the others. In this optics, this build strengthens the capacities of self-defence of the monk by neglecting a little the management of the energy. Not to put in the hands of a beginner thus...
The elite of this build and largely its engine is it from now on famous Divine Light. Of the powerful care, combined(organized) with an anti-evil spell and one anti-condition, a fast cast and a recharging interesting in fact an inescapable, in spite of its high cost. The rest of the skills also plays on the ployvalence: The Spirit Defender and the Adversity for the important and limited(punctual) packings down of type spike, the partial Restoring for the teams which play hardly on the conditions, the Don de Santé for the important direct care. The build lacking management of external energy, the Seal of worship allows to continue to bring a minimum of care if the energy becomes a real problem.
All this remain however very classic. The true originality of this model is the use of two skills of murderers allowing to escape you more easily of a possible pressure imposed by warriors. The Return will allow you to téléporter you quickly on the position of an ally, by slowing down possible prosecutors. Finally, the Excuse dark allows to limit the damages which are imposed on you while you run(roam) to put yourselves under cover. Less damage = less care of supplying, it is the principle of the use of this character. A little of practice remains however necessary to enjoy all the power of its versatility.