the Euroquois

 

BUILD HOH / PVP

 

THE NECROMANT

Nécromancien uses the fury of the hells to impose damages to the enemies who would have the misfortune to cross its road. The dark arts which he(it) practises (Curse, Magic of blood and Magic of death(dead man)) are generally very expensive to their user who has to sacrifice them a part(party) of its health. In exchange, the damages which receive his(her) enemies are considerable.

Nécromants can take the control of the corpses of their enemies to make it foot soldiers thanks to the Magic of death(dead man), whereas the Magic of blood allows them to transfer the health of their opponents towards theirs. The Curses cause, certainly, a light pain in Nécromant but are devastating for his(her) opponents because they allow him(her) to get rid of their Delights and their skills of care.

The bar(helm) of energy of Nécromants fills(performs) thanks to the Harvest of souls, their main characteristic, which feeds on the death of others. The profession of Nécromant requires(demands) patience and discipline to be suitably mastered.

 

NECRO SUPPORT (N/El)

ALLOCATION(ATTRIBUTION) OF POINTS:

Harvest of Souls 8+1 Malédiction1+1 Magic of the Blood 10+4 Magic of the Earth 12

Nécro Support is a character of pure " assist ". That is characters who really have no role defined well to play (as make big damages, or look after everybody), but whose work " in the shade(shadow) " is crucial in a part(party). This configuration takes place strategically near the allied monks, if possible in retreat(withdrawal) thus. 2 Protections are there to protect your allies of the knocks of the opposite warriors, and as well as to hamper(bother) the movements. A Rite of Blood from time to time and you will have probably their favour during the choice of the priorities of care. You will see in which point it can relieve a team of trainers in the grip of of mean sucking of energy... Your last line of skills will allow you finally to assist your defensive team, especially if they possess warriors using a non-unimportant quantitié of adrenalin. To finish, the Offering of the Blood and your some points in Harvest of souls should allow you to survive (do not use all the same all your skills at the same time, focus first and foremost on the assist to your defensive team.

 

PLAQUE OF THE WARRIOR (N/Mes)

ALLOCATION(ATTRIBUTION) OF POINTS:

Magic of Illusion 10 Magic of Inspiration 9 Harvest of Souls 7+1 Maléfice 10+2

Known under the name of Plague of the warrior, this hero calls to be able to them of the death and the illusion to slow down the speed of attack and capacities to impose damages of the warlike enemies.

Known under the name of Plague of the warrior, this hero calls to be able to them of the death and the illusion to slow down the speed of attack and capacities to impose damages of the warlike enemies.

 

MASTER OF THE SERVANTS (N/Mes)

ALLOCATION(ATTRIBUTION) OF POINTS:

Magic of the Death 12+2 Magic of Inspiration 10 Harvest of Souls 8+1 Maléfice +1

The Boss of servants draws his power by cheating with the death and encréant an army of skeletons servants. The magic of death(dead man) of Nécromant combined(organized) in its harvest of souls allows this hero of rise quickly a big army of servants by using corpses found on the battlefield.

A regular surveillance of its level of energy allows this hero to keep(preserve) his(her) servants during the battle, relieving his(her) allies.

 

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