MONK FLAGGEUR LOD (Mo/El)
ATTRIBUTION OF POINTS :
Prayer of Health 10 + 1 Divine Favour 1 + 1 Prayer of Protection 11 + 1 Magic of Air 10
This build is one of big classical authors for the post of flaggeur in GvG. You can replace the shield of absorption by a sacred veil.
To play him(it), maintain the haste activate permanently to be able to runner. If you are attacked(affected), serve you of the touch, the shield (or of the sacred veil), of the spirit defender and of the lapel(backhand) to protect you. Between two run, use the light of the liberation and the aegis to support your team.
ATTRIBUTION DES POINTS :
Prayer of Health 8 + 1 Prayer of Protection 12 + 4 Divine Favour 10 + 1
Who has you say that the monks prot did not look? Without arriving at the level of heal of a monk word, this build allows a correct heal supported by some fates(spells) of rather useful protection. The management of the mana is assured(insured) by the blessing diligent and the glyphe of minor energy.
Use of the various skills diligent Blessing is the base of your build. Use first and foremost on targets unless 50 % of health to save your mana.
Don of health come to complete the blessing. Use on your targets being more than 50 % of health. Seal of Worship allows you to save your mana for the light care. Use when no target needs fast care or when your mana is almost dry(almost flat broke).
Spiritual link allows you to manage a discharge(dump) or important damages (as those provoked by a élémentaliste air(sight)). Adversity allows you to react quickly. Throw(launch) when a target undergoes damages mattering just like that. Abolition(deletion) of condition is the anti condition has the fashion at the moment. Use first and foremost on the very annoying conditions (bewilderment on caster or blindness on them G, R, Has, D or P).
Spiritual link allows you to manage a discharge(dump) or important damages (as those Aegis supplies you an effective protection. Boost(relaunch) as soon as she(it) is reloaded if possible by using a weapon increasing the duration of the delights. Glyphe of minor energy helps you to manage your mana. If possible, throw(launch) before every aegis.
ATTRIBUTION OF POINTS :
Prayer of Health 11 + 2 Divine Favour 9 + 1 Prayer of Protection 8 + 1 Shadows Arts 8
This is one of the builds classic for GvG. He(it) supplies an effective combination(overall) of care and protection to hold your team. Use of the various skills Light of the liberation allows you to manage the pressure of group. Serve you it when several members of your team are below 80 % of their health.
Words of comfort is your heal of base. Spammez when your allies need care. Transfer of Health and Spirit Defender allow you to react has a discharge(dump) or has a spike. Throw(launch) quickly if an ally is spiker or unloaded(unburdened).
Abolition(Deletion) of condition serves you for managing the annoying conditions. Sacred veil allows you to manage the evil spells. Throw(launch) then remove at once to remove an evil spell. Return allows you to sow(scatter) a warrior, a murderer or a too sticky dervish. Excuse dark serves you for protecting you from a discharge(dump), spike or from too massive damages.
ATTRIBUTION OF POINTS :
Prayer of Health 9 + 1 Prayer of Protection 9 + 1 Divine Favour 11 + 4 Magic of Inspiration 4 Domination 5
This build, henceforth classic, supplies a check mix between protection and care. In PvE, replace the leveur of evil spell by a fate(spell) of resurrection.
How use it? Use the gift(donation) of health and the lapel(backhand) as the basic care (and in the case of the lapel(backhand) as fast reaction has a spike or a discharge(dump)) and the divine light as important care (and especially not as anti evil spell or anti condition). Use the seal as soon as you can to save your mana.
Use the abolition(deletion) on the annoying conditions. Use the spirit defender in front of a target undergoing numerous important damages (in the beginning of discharge(dump) for example). The inspired evil spell and the Leveur of evil spell are to manage the numerous evil spells which you will cross in PvP. Maintain the active leveur permanently.
SMITER ATMOSPHERE ENCHANTERESSE (Mo/El)
ATTRIBUTION OF POINTS :
Divine Favour 9 + 1 Prayer of punishment 12 + 4 Prayer of Protection 9 + 1 Magic of AIr 3
This build it plays by concentrating your fates(spells) on a single target so as to benefit from advantages of the charming atmosphere. You can replace the veil by a seal of resurrection if your team asks to you for it. The wind speed can be replaced by an anti condition.
As weapon I advise you to play with a " delight lasts 20 % longer " (either on a stick, or on a typical weapon chop totem or fervour of razajan). If you use a weapon of body has body, take a focus " prayer of punishment + 1 (20 % of luck(chance)) ".
The basic principle of the build is simple, the atmosphere reduces the blow to energy of the delights which you throw(launch) on your target and the fire(light) of the zélote made quite a lot of damages, thus you throw(launch) delights to the chain(channel) on your target.
To play him(it), throw(launch) fire(light) of the zélote then choose an ally in smiter (most of the time a fighter of contact as a warrior) and throw(launch) in buckle on him: atmosphere enchantress, adversity, guard, spirit defender. As soon as balthazar's aura is reloaded throw(launch) on a target if possible surrounded with enemies' maximum. The wind speed serves you for helping your ally to catch up its target.
Call back you, the target of your smit must be surrounded with enemies' maximum to make profitable your work.