NECRO ECHO TRANSFERT OF LIFE (N/E)
ATTRIBUTION OF POINTS :
Harvest of souls 8 + 1 Magic of Blood 12 + 4 Magic of Illusion 8
Classical author(Classic) of arenae(bullrings), this build combines(organizes) a degeneration of effective health with good defensive capacity (among others thanks to the regeneration of health bound(connected) to your fates(spells) of flight(theft) of life and transfer of life.
To play this build, use echo of the mysteries and the transfer of life to impose degeneration of important health. Think of covering transfers by siphons of life to avoid that they are too easily kidnapped. Do not hesitate to use the accumulation of pain to help a target to die faster.
Spammez the siphons of life, glance of the vampire and shock of the shade(shadow) to maintain the pressure on your opponents. Finally, use the distortion to protect you from opponents too aggressive and interupts of the tramps.
NECRO SS DEGEN (N)
ATTRIBUTION OF POINTS :
Harvest of Souls 9 + 1 Magic of Blood 9 + 1 Malédiction 12 + 4
This is a classical author of arenae(bullrings) put back(handed) with current tastes for the arenae(bullrings) of team and unpredictable.
How play this build ?
In the beginning of fight, throw(launch) alarm clock of the blood (if possible by carrying(wearing) a weapon increasing the duration of the delights), then track down one A, one G, one D, P or R ( my rather personal order) and throw(launch) he the hostile spirit then the extreme hastens (if your target is in the second profession paid attention on the leveur of evil spell) then parasitic link.
Then until your hostile spirit reloads, throw(launch) siphons of life and parasitic links to help to maintain your life.
If one A, G, R, P or D shows itself too aggressive (and what he(it) already have no hostile spirit), throw(launch) he fragility.
Finally if you receive annoying conditions (or blindness which(who) is not annoying for a caster but which(who) will be him(it) for him(it) G, R, P, D or A to whom you will re-spin him(it)), send back(dismiss) to your opponents as soon as you can.
Finally as soon as the hostile spirit and\or the extreme hastens reloads, boost(relaunch).
And to finish, do not forget to use your seal as soon as a member(limb) of your team dies.