the Euroquois

 

BATTLES ALLIANCES BUILD (AvA) (source gwencyclopedie.free.fr)

 

RANGER

The Tramp benefits from a contact with the nature much superior to that of any other profession. There where Elémentaliste takes the control and tames the powers of elements, the Tramp makes only one with the life under all his forms and benefits from unique(only) skills of survival which come to him(her) of this link. The Tramp can carry out natural rites capable of treating(manipulating) the environment to hamper(bother) his enemies but he knows also how to draw from the power of the wild lands to help and support his allies in the fight.

He can also tame wild animals and order them to fight beside him. The Tramp is besides the boss of attacks at distance and knows how to pull(fire) the maximum of the weapons of line(feature) as the bows. Its main characteristic, the Expertise(Assessment), demonstrates the advantages that there is to commune(to receive Communition) with the nature. The more he(it) invests(surrounds) with points in the Expertise(Assessment) and the less the skills others than the fates(spells) (as the Traps or the Rites) consume some energy.

In a group, the Tramp is often used to attract(entice) the enemies towards his allies by means of a well placed arrow. Finally, the Tramp harmonizes perfectly with all the particularly comfortable secondary occupations at distance.

 

RANGER INTERRUPT BRULANTE (R/G)

ATTRIBUTION OF POINTS :

Expertise 8 + 1 Survival 12 + 1 Send to the shooting 10 + 4

Created for the AVA, this build associates a power reasonable fire(light) with an enormous capacity in interupt. To play him(it), I advise you to arm yourselves, in the ideal, a flat bow to attack(affect) points by far, of a short bow for when inflammatory arrow is active and of a bow bent back for the rest of the time.

Use of the skills crossed Shooting(Firing) and Shooting(Firing) howler are your basic attacks, spammez in the chain(channel) as much as possible.
Wild shooting(firing) is your interupt of base, serve you it as soon as you have the occasion of it and as soon as inflammatory arrow is not active. Shooting(firing) of diversion is a very useful interupt which I advise you to reserve for the fates(spells) with rather low recast and easily spammable (ball of fire(light), prayer of cure, conspiracy of fantasy).
Inflammatory arrows is the base of your build, activate as often as possible during the fight. When she(it) is active, concentrate your attacks on the wizards. Squall has to serve only when inflammatory arrow is activated. When you are under inflammatory arrows, spammez this pose(installation). Natural stride has two utilities. At first to allow you to cross(spend) fast of point it and, then, if you are attacked(affected) by a murderer, a warrior, a dervish, parangon or a tramp, to supply you a short defence. Ointment of the trolls serves you from time to time for unloading(unburdening) the monk of a little of care but it will serve you especially if you attack(affect) a point solo.

 

 

RANGER MAX DEGATS (R)

ATTRIBUTION OF POINTS :

Expertise 12 + 1 Send to the shooting12 + 4

Voila tramp's build answering three constraints: make damages importing, be capable of interupt and, finally, to remain active even if the target uses poses(installations) of fights or fates(spells) to avoid your arrows.

Because of its relative versatility this build remains effective on everything targets, however, your targets preferred will often be élémentalistes or the monks (and N mm in battle of alliance) to whom you can impose big damages while rotting them the life with your interupt. As possible I advise you a bow bent back for this build.
How to play this build?
At first maintain an active preparation permanently, reading of the wind most of the time, arrow researchers if your target incline a means block/to avoid your attacks.
Then spammez shooting(firing) of Melandru and shooting(firing) of the prowler to make numerous damages and use your interupt to rot the life of your targets by blocking(surrounding) all that you can (use your shooting(firing) of diversion first and foremost on the fates / attacks without time(weather) of recast as brightness of fire(light) or inspired evil spell).

In battle of alliance, replace jet of earth(ground) by immobilization which will prevent your targets from avoiding(fleeing) you and seal of resurrection by dodge or haste of Zojun to move you quickly of point.

 

 

RANGER PET DEVASTATEUR (R/G)

ATTRIBUTION OF POINTS :

Expertise 10 + 4 Mastery of Hammer 12 Taming 8 + 1

To play this build in AVA, replace the seal of resurrection by a unique(only) running(race). This build is a variant of the fart standard fury using the elite devastating hammer.

The basic principle is simple, maintain the bestial fury continues it and spammez authoritarian blow. When the devastating hammer is loaded with, throw(launch) and make follow this blow by crushing blow and blow rough.

 

 

 

RANGER TOUCH MASTER (R/N)

ATTRIBUTION OF POINTS :

Expertise 12 + 4 Magic of Blood 12

Classical author(Classic) of arenae(bullrings) and the AVA, this build is often slandered because its use is considered as brainless (roughly not requiring a brain). In AVA and competitive missions replace the seal of resurrection by a glance of the vampire.
This build is certainly one of simpler of GW to play, throw(launch) caress of the vampire and bite vampirique in buckle, use offering of blood if you miss mana. Contagious caress to free(clear) you of your conditions, jet of earth(ground) and defensive whirlwind to defend(forbid) you and dodge if your target price(lesson).
Finally play this build with a stick or a baguette and a focus of magic of the blood.

 

About Us | Contact Us | ©2007 www.les-euroquois.com
statistiques